Closed Baezon closed 1 year ago
Prune textures with no polygons, these are useless
Use the first scene if theres no default scene in gltf
Extend the existing texture map when doing multiple merge textures operations
Prune textures with no polygons, these are useless
Use the first scene if theres no default scene in gltf
Extend the existing texture map when doing multiple merge textures operations