BahamutDragon / pcgen

PCGen Data Sets
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Prevent stat gain every 4 levels #841

Closed FerretDave closed 6 years ago

FerretDave commented 6 years ago

creating PC's from savage species, there are stat gains specified by level for some creatures, and it is my belief that these are to be used INSTEAD of the normal 1 point stat gain every 4 levels that a normal PC gets.

However, such 'monster' PC's are getting the choice of a stat increase every 4 levels (Djinni is the example I'm using, and really regretting letting a player actually play one - it's a 'fun' game, so not really taking things too seriously fortunately).

Can these be disabled ? If so, how is this achieved ? I'm happy to update the SS files myself for this if I knew how... or - is this a question for the main PCGen forums? SS isn't one of their datasets, but the principle may be...

BahamutDragon commented 6 years ago

Mate, anything can be 'disabled', the real question is can it be done so without breaking existing characters. That I cannot say.

You are talking about core game system rules. Gamemode files should not be tampered with lightly.

Beyond that, yes, you can remove the Stat progression tag. In return, you would need to replace it with another system. The new system would be applied to all characters, which would end up giving you double bonused characters.

I am not sure if that is worth the annoyance the rest of the users would experience.

FerretDave commented 6 years ago

Greetings,

Played about with this in miscinfo.lst in the gamemodes directory, and it didnt work.

DG - allow for these to be overridden by use of a var

DEFINE:GAMEMODE_SUPPRESS_BONUSSTATLEVEL|0

BONUSSTATLEVELSTARTINTERVAL:4|4

BONUSSTATLEVELSTARTINTERVAL:4|4|PREVAREQ:GAMEMODE_SUPPRESS_BONUSSTATLEVEL,

It gave java errors, so obviously PREVAR is not allowed in there - I will though raise a JIRA for this, as that would or could be a simple solution in future. JIRA actually updated to add to the 'DONOTADD' var, as that seems a cleaner method of doing it.

For now though, I'll just live with it, thanks.

Cheers Dave

On Thu, 20 Sep 2018 at 04:27, Bahamut notifications@github.com wrote:

Mate, anything can be 'disabled', the real question is can it be done so without breaking existing characters. That I cannot say.

You are talking about core game system rules. Gamemode files should not be tampered with lightly.

Beyond that, yes, you can remove the Stat progression tag. In return, you would need to replace it with another system. The new system would be applied to all characters, which would end up giving you double bonused characters.

I am not sure if that is worth the annoyance the rest of the users would experience.

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