BahamutDragon / pcgen

PCGen Data Sets
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how to convert old characters to this dataset? #969

Closed beppe9000 closed 4 years ago

FerretDave commented 4 years ago

Best bet is to recreate the character again from scratch... however, if using the 3.5 gamemode just try loading in the char and correcting any sub class or sub race issues, or if using the 'Bahamut35e' gamemode, edit the pcg file in a text editor and alter the 'GAMEMODE' line to Bahamut35e instead of 35 and try as above

beppe9000 commented 4 years ago

i kind of solved that way, (not able to re-open, need to recreate the campaign row) but it would be useful to have a cli tool for converting if given some guidance i can code it

I attach the character i used for the testing DeD.zip

beppe9000 commented 4 years ago

also I can't seem to be able to create a new character. here is a log... using the 6.08 branch with the 6.08 verson of pcgen

SHOW ERROR LOG

01:05:22.965 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:22.965 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:22.966 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:22.967 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:22.967 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:22.968 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:22.968 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:22.969 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:22.969 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:22.970 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:22.970 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:22.971 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:22.972 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:22.972 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:22.973 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:22.974 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:22.974 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:22.975 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:22.976 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:22.976 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:22.981 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:22.982 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:22.983 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:22.983 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:22.984 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:22.985 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:22.985 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:22.986 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:22.986 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:22.987 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:22.987 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:22.988 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:22.988 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:22.989 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:22.990 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:22.990 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:22.991 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:22.991 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:22.992 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:22.992 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:22.993 FINER AWT-EventQueue-0 PlayerCharacter:4769 Ran 2 loops to calc bonuses
01:05:22.998 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:22.999 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:22.999 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:23.0 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:23.0 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:23.1 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.1 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.2 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.2 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.2 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.3 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.3 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.4 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.5 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.5 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.6 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.6 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.6 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.7 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.8 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.8 FINER AWT-EventQueue-0 PlayerCharacter:4769 Ran 1 loops to calc bonuses
01:05:23.68 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.73 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.78 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.102 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.103 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.104 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.105 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.107 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.107 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.109 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.110 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.112 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.113 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.114 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.115 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.116 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.120 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.121 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.122 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.123 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.124 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.125 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.131 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.136 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.136 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.137 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.138 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.139 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.140 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.141 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.142 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.144 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.145 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.146 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.146 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.147 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.150 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.151 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.151 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.152 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.153 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.154 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.159 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.163 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.164 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.165 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.166 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.168 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.168 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.169 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.170 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.172 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.172 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.174 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.174 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.186 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.189 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.190 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.191 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.192 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.192 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.194 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.198 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.202 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.203 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.204 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.205 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.206 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.207 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.209 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.210 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.211 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.212 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.212 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.213 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.214 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.217 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.218 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.218 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.219 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.220 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.221 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.225 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.229 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.230 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.231 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.231 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.232 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.233 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.235 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.235 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.237 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.238 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.239 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.240 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.241 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.243 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.244 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.244 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.245 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.246 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.247 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.252 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.270 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.271 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:23.271 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:23.272 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:23.272 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:23.273 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.273 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.273 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.274 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.274 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.275 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.275 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.276 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.276 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.276 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.277 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.277 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.278 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.278 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.279 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.281 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.282 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:23.282 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:23.283 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:23.283 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:23.284 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.284 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.284 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.285 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.285 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.286 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.286 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.286 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.287 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.287 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.288 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.288 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.289 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.289 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.289 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.290 FINER AWT-EventQueue-0 PlayerCharacter:4769 Ran 2 loops to calc bonuses
01:05:23.292 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.292 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:23.293 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:23.293 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:23.293 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:23.294 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.294 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.294 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.295 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.295 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.295 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.296 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.296 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.297 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.297 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.297 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.298 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.298 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.298 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.299 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.299 FINER AWT-EventQueue-0 PlayerCharacter:4769 Ran 1 loops to calc bonuses
01:05:23.302 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.307 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.308 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.325 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.326 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.327 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.328 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.328 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.329 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.330 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.331 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.331 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.333 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.333 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.334 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.335 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.336 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.338 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.339 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.340 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.342 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.343 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.344 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.347 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.348 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.349 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.350 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.351 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.352 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.353 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.354 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.355 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.356 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.357 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.358 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.359 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.359 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.362 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.363 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.364 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.365 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.367 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.367 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.370 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.371 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.371 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.372 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.373 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.374 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.374 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.375 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.376 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.377 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.378 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.379 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.380 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.380 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.382 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.383 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.384 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.385 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.386 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.387 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.390 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.390 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.391 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.392 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.393 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.393 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.394 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.395 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.395 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.397 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.397 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.398 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.399 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.400 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.402 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.403 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.404 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.406 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.407 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.408 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.410 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.411 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.411 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.413 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.413 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.414 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.415 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.416 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.416 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.418 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.419 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.420 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.421 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.421 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.423 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.425 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.426 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.428 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.429 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.430 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.435 FINER AWT-EventQueue-0 PlayerCharacter:757 No EquipSet has been selected for calculations yet.
01:05:23.436 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.436 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.437 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.438 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.439 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.439 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.440 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.441 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.442 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.443 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.443 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.444 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.445 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.447 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.447 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.448 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.449 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.450 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.451 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.454 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.457 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.458 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.459 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.460 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.461 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.461 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.462 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.463 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.464 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.464 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.465 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.466 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.467 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.469 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.470 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.470 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.471 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.471 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.472 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.476 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.489 FINER AWT-EventQueue-0 VariableProcessor:588         variable for: 'LOADSCORE' = 0.0
01:05:23.490 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.491 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'ENCUMBERANCE' = 3.0
01:05:23.492 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.493 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.493 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.493 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.494 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.494 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 10.0 : VAR.AC_BASE:BASE
01:05:23.496 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Wisdom : 2.0 : VAR.SYNERGYBONUS
01:05:23.497 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 2.0 : VAR.SYNERGYSKILLBONUS:BASE
01:05:23.498 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Dexterity : 10.0 : COMBAT.AC:BASE
01:05:23.498 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.498 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.499 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.499 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.499 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 2.0 : VAR.TWOHANDDAMAGEDIVISOR
01:05:23.500 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : -1.0 : SLOTS.WARFORGEDBODY
01:05:23.500 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.501 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.501 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.THISISTHREEFIVE
01:05:23.502 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.502 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.502 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Intelligence : 2.0 : VAR.SKILL_COST_CROSSCLASS
01:05:23.503 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.FIRSTLEVELFEATALLOWED
01:05:23.503 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.504 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.504 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.FAMILIARBONUS:BASE
01:05:23.504 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 2.0 : VAR.OFFHANDLIGHTBONUS
01:05:23.505 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.505 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.USE_AC_OUTPUT
01:05:23.506 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Current Size ~ Medium : 5.0 : VAR.CURRENTSIZE
01:05:23.507 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:23.507 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:23.508 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:23.508 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:23.509 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Charisma : 1.0 : VAR.NORMALMOUNT
01:05:23.509 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Charisma : 1.0 : VAR.NORMALFOLLOWER
01:05:23.510 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : ABILITYPOOL.REGION:BASE
01:05:23.510 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 1.0 : COMBAT.DAMAGEMULT:1
01:05:23.514 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.515 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'INT' = -5.0
01:05:23.516 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.517 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.519 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR' = 0.0
01:05:23.519 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR_ENHANCEMENT' = 0.0
01:05:23.520 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.521 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.522 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.523 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DEFLECTION' = 0.0
01:05:23.524 FINER AWT-EventQueue-0 BonusManager:553 Ignoring bonus loop for VAR|AC_TOTAL|AC_BASE+AC_OUTPUT_NATURAL_ARMOR+AC_ARMOR+AC_SHIELD+AC_ABILITY+AC_SIZE+AC_DODGE+AC_DEFLECTION+AC_MISC+AC_CIRCUMSTANCE+AC_INSIGHT+AC_MORALE+AC_PROFANE+AC_SACRED+AC_CLASS_DEFENSE as it was already processed. Bonuses already processed: [VAR|AC_MISC|AC_OUTPUT_TOTAL-AC_OUTPUT_BASE-AC_OUTPUT_ARMOR-AC_OUTPUT_SHIELD-AC_OUTPUT_ABILITY-AC_OUTPUT_SIZE-AC_OUTPUT_NATURAL_ARMOR-AC_OUTPUT_DODGE-AC_OUTPUT_DEFLECTION, VAR|AC_OUTPUT_TOTAL|AC_TOTAL, VAR|AC_TOTAL|AC_BASE+AC_OUTPUT_NATURAL_ARMOR+AC_ARMOR+AC_SHIELD+AC_ABILITY+AC_SIZE+AC_DODGE+AC_DEFLECTION+AC_MISC+AC_CIRCUMSTANCE+AC_INSIGHT+AC_MORALE+AC_PROFANE+AC_SACRED+AC_CLASS_DEFENSE, VAR|AC_TOUCH|AC_TOTAL-AC_ARMOR-AC_ARMOR_ENHANCEMENT-AC_NATURAL_ARMOR-AC_SHIELD-AC_SHIELD_ENHANCEMENT-AC_NATURAL_ARMOR_ENHANCEMENT]
01:05:23.524 FINER AWT-EventQueue-0 BonusManager:556  Depend map is [AC_DEFLECTION, AC_OUTPUT_NATURAL_ARMOR, AC_MISC, AC_MORALE, AC_ARMOR, AC_INSIGHT, AC_BASE, AC_SACRED, AC_CLASS_DEFENSE, AC_SIZE, AC_ABILITY, AC_CIRCUMSTANCE, AC_DODGE, AC_PROFANE, AC_SHIELD]
01:05:23.525 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.525 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SIZE' = 0.0
01:05:23.526 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_BASE' = 10.0
01:05:23.527 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_DEFLECTION' = 0.0
01:05:23.528 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_SIZE' = 0.0
01:05:23.529 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_TOTAL' = 0.0
01:05:23.529 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_BASE' = 10.0
01:05:23.529 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_DODGE' = 0.0
01:05:23.530 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_ARMOR' = 0.0
01:05:23.530 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.531 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_TOTAL' = 0.0
01:05:23.531 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_BASE' = 10.0
01:05:23.532 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_ARMOR' = 0.0
01:05:23.532 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_SHIELD' = 0.0
01:05:23.533 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_SIZE' = 0.0
01:05:23.533 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.533 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_DODGE' = 0.0
01:05:23.534 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_DEFLECTION' = 0.0
01:05:23.535 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DEFLECTION' = 0.0
01:05:23.535 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.536 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SIZE' = 0.0
01:05:23.536 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.537 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MISC' = -10.0
01:05:23.537 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_BASE' = 10.0
01:05:23.537 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.538 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MORALE' = 0.0
01:05:23.538 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.538 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.539 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.540 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_BASE' = 10.0
01:05:23.540 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.541 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_ARMOR' = 0.0
01:05:23.541 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SHIELD' = 0.0
01:05:23.542 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SIZE' = 0.0
01:05:23.542 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DODGE' = 0.0
01:05:23.543 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DEFLECTION' = 0.0
01:05:23.543 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_MISC' = -10.0
01:05:23.544 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.544 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_INSIGHT' = 0.0
01:05:23.545 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_MORALE' = 0.0
01:05:23.545 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_PROFANE' = 0.0
01:05:23.546 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SACRED' = 0.0
01:05:23.546 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.547 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD_ENHANCEMENT' = 0.0
01:05:23.548 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.548 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.549 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.549 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR' = 0.0
01:05:23.550 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR_ENHANCEMENT' = 0.0
01:05:23.550 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR_ENHANCEMENT' = 0.0
01:05:23.553 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.553 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.554 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'REFLEXSAVE' = -5.0
01:05:23.555 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MXDXEN' = 0.0
01:05:23.556 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_FLY' = 0.0
01:05:23.557 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_CLIMB' = 0.0
01:05:23.559 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.559 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'WIS' = -5.0
01:05:23.560 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.562 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.563 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CON' = -5.0
01:05:23.565 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.565 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.567 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DAMAGE_THROWN' = -5.0
01:05:23.568 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MAX_ABILITY_SCORE_BONUS__ENCUMBRANCE' = 0.0
01:05:23.569 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ABILITY_SCORE_BONUS' = -5.0
01:05:23.569 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MAX_ABILITY_SCORE_BONUS__EQUIPMENT' = 0.0
01:05:23.570 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ABILITY_SCORE' = -5.0
01:05:23.571 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.572 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'INT' = -5.0
01:05:23.572 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.573 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.574 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.574 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_INSIGHT' = 0.0
01:05:23.576 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STRSCORE' = 0.0
01:05:23.595 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.596 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CHA' = -5.0
01:05:23.596 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.597 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.598 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.599 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CHA' = -5.0
01:05:23.600 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.601 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DAMAGE_MELEE' = -5.0
01:05:23.601 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_PROFANE' = 0.0
01:05:23.602 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.603 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.604 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MORALE' = 0.0
01:05:23.605 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.607 FINER AWT-EventQueue-0 VariableProcessor:82 export variable for: '0.0' = 0.0
01:05:23.608 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOUCH' = 0.0
01:05:23.609 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.610 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.610 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_TOTAL' = 0.0
01:05:23.611 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DODGE' = 0.0
01:05:23.612 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_FLATFOOTED' = 0.0
01:05:23.612 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_BURROW' = 0.0
01:05:23.613 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SACRED' = 0.0
01:05:23.614 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MXDXEN' = 0.0
01:05:23.616 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.616 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'MODEQUIPMAXDEX' = 0.0
01:05:23.617 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.618 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TOHIT_MELEE' = -5.0
01:05:23.618 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CON' = -5.0
01:05:23.619 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.619 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DEFAULTDCCON' = 5.0
01:05:23.620 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'WILLSAVE' = -5.0
01:05:23.621 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MISC' = -10.0
01:05:23.622 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FORTITUDESAVE' = -5.0
01:05:23.622 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_SWIM' = 0.0
01:05:23.623 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.624 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.624 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CURRENTSIZE' = 5.0
01:05:23.625 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'BASESIZE' = 0.0
01:05:23.626 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_WALK' = 0.0
01:05:23.626 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CURRENTSIZE' = 5.0
01:05:23.627 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'BASESIZE' = 0.0
01:05:23.627 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CONSCORE' = 0.0
01:05:23.628 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CASTER_LEVEL_HIGHEST__ARCANE' = 0.0
01:05:23.629 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CASTER_LEVEL_HIGHEST__DIVINE' = 0.0
01:05:23.630 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.630 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'MODEQUIPMAXDEX' = 0.0
01:05:23.631 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TOTALDEFENSEAC' = 0.0
01:05:23.631 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FIGHTINGDEFENSIVELYAC' = 0.0
01:05:23.632 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.633 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'WIS' = -5.0
01:05:23.634 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.635 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.635 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.636 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.637 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.637 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.638 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.639 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.640 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.641 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.641 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.642 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.643 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.643 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.645 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.646 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.647 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.647 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.648 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.649 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.652 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.669 FINER AWT-EventQueue-0 VariableProcessor:588         variable for: 'LOADSCORE' = 0.0
01:05:23.670 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.671 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'ENCUMBERANCE' = 3.0
01:05:23.672 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.672 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.673 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.673 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.674 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.674 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 10.0 : VAR.AC_BASE:BASE
01:05:23.675 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Wisdom : 2.0 : VAR.SYNERGYBONUS
01:05:23.675 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 2.0 : VAR.SYNERGYSKILLBONUS:BASE
01:05:23.676 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Dexterity : 10.0 : COMBAT.AC:BASE
01:05:23.676 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.677 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.677 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.677 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.678 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 2.0 : VAR.TWOHANDDAMAGEDIVISOR
01:05:23.678 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : -1.0 : SLOTS.WARFORGEDBODY
01:05:23.679 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.679 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.680 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.THISISTHREEFIVE
01:05:23.681 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.681 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.682 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Intelligence : 2.0 : VAR.SKILL_COST_CROSSCLASS
01:05:23.682 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.FIRSTLEVELFEATALLOWED
01:05:23.682 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.683 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.683 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.FAMILIARBONUS:BASE
01:05:23.683 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 2.0 : VAR.OFFHANDLIGHTBONUS
01:05:23.684 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.684 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.USE_AC_OUTPUT
01:05:23.685 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Current Size ~ Medium : 5.0 : VAR.CURRENTSIZE
01:05:23.685 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:23.686 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:23.686 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:23.687 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:23.687 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Charisma : 1.0 : VAR.NORMALMOUNT
01:05:23.688 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Charisma : 1.0 : VAR.NORMALFOLLOWER
01:05:23.688 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : ABILITYPOOL.REGION:BASE
01:05:23.689 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 1.0 : COMBAT.DAMAGEMULT:1
01:05:23.690 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.691 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'INT' = -5.0
01:05:23.691 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.692 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.693 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR' = 0.0
01:05:23.693 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR_ENHANCEMENT' = 0.0
01:05:23.694 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.695 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.696 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.697 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DEFLECTION' = 0.0
01:05:23.698 FINER AWT-EventQueue-0 BonusManager:553 Ignoring bonus loop for VAR|AC_TOTAL|AC_BASE+AC_OUTPUT_NATURAL_ARMOR+AC_ARMOR+AC_SHIELD+AC_ABILITY+AC_SIZE+AC_DODGE+AC_DEFLECTION+AC_MISC+AC_CIRCUMSTANCE+AC_INSIGHT+AC_MORALE+AC_PROFANE+AC_SACRED+AC_CLASS_DEFENSE as it was already processed. Bonuses already processed: [VAR|AC_MISC|AC_OUTPUT_TOTAL-AC_OUTPUT_BASE-AC_OUTPUT_ARMOR-AC_OUTPUT_SHIELD-AC_OUTPUT_ABILITY-AC_OUTPUT_SIZE-AC_OUTPUT_NATURAL_ARMOR-AC_OUTPUT_DODGE-AC_OUTPUT_DEFLECTION, VAR|AC_OUTPUT_TOTAL|AC_TOTAL, VAR|AC_TOTAL|AC_BASE+AC_OUTPUT_NATURAL_ARMOR+AC_ARMOR+AC_SHIELD+AC_ABILITY+AC_SIZE+AC_DODGE+AC_DEFLECTION+AC_MISC+AC_CIRCUMSTANCE+AC_INSIGHT+AC_MORALE+AC_PROFANE+AC_SACRED+AC_CLASS_DEFENSE, VAR|AC_TOUCH|AC_TOTAL-AC_ARMOR-AC_ARMOR_ENHANCEMENT-AC_NATURAL_ARMOR-AC_SHIELD-AC_SHIELD_ENHANCEMENT-AC_NATURAL_ARMOR_ENHANCEMENT]
01:05:23.698 FINER AWT-EventQueue-0 BonusManager:556  Depend map is [AC_DEFLECTION, AC_OUTPUT_NATURAL_ARMOR, AC_MISC, AC_MORALE, AC_ARMOR, AC_INSIGHT, AC_BASE, AC_SACRED, AC_CLASS_DEFENSE, AC_SIZE, AC_ABILITY, AC_CIRCUMSTANCE, AC_DODGE, AC_PROFANE, AC_SHIELD]
01:05:23.699 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.699 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SIZE' = 0.0
01:05:23.700 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_BASE' = 10.0
01:05:23.701 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_DEFLECTION' = 0.0
01:05:23.701 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_SIZE' = 0.0
01:05:23.702 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_TOTAL' = 0.0
01:05:23.702 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_BASE' = 10.0
01:05:23.703 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_DODGE' = 0.0
01:05:23.703 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_ARMOR' = 0.0
01:05:23.703 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.704 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_TOTAL' = 0.0
01:05:23.704 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_BASE' = 10.0
01:05:23.705 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_ARMOR' = 0.0
01:05:23.705 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_SHIELD' = 0.0
01:05:23.706 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_SIZE' = 0.0
01:05:23.706 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.706 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_DODGE' = 0.0
01:05:23.707 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_DEFLECTION' = 0.0
01:05:23.708 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DEFLECTION' = 0.0
01:05:23.708 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.708 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SIZE' = 0.0
01:05:23.709 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.709 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MISC' = -10.0
01:05:23.709 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_BASE' = 10.0
01:05:23.710 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.710 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MORALE' = 0.0
01:05:23.711 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.711 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.711 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.712 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_BASE' = 10.0
01:05:23.712 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.713 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_ARMOR' = 0.0
01:05:23.713 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SHIELD' = 0.0
01:05:23.713 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SIZE' = 0.0
01:05:23.714 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DODGE' = 0.0
01:05:23.714 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DEFLECTION' = 0.0
01:05:23.715 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_MISC' = -10.0
01:05:23.715 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.715 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_INSIGHT' = 0.0
01:05:23.716 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_MORALE' = 0.0
01:05:23.716 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_PROFANE' = 0.0
01:05:23.717 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SACRED' = 0.0
01:05:23.717 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.718 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD_ENHANCEMENT' = 0.0
01:05:23.719 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.719 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.719 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.720 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR' = 0.0
01:05:23.720 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR_ENHANCEMENT' = 0.0
01:05:23.721 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR_ENHANCEMENT' = 0.0
01:05:23.722 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.723 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.724 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'REFLEXSAVE' = -5.0
01:05:23.725 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MXDXEN' = 0.0
01:05:23.726 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_FLY' = 0.0
01:05:23.727 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_CLIMB' = 0.0
01:05:23.728 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.729 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'WIS' = -5.0
01:05:23.729 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.731 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.731 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CON' = -5.0
01:05:23.733 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.734 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.734 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DAMAGE_THROWN' = -5.0
01:05:23.735 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MAX_ABILITY_SCORE_BONUS__ENCUMBRANCE' = 0.0
01:05:23.736 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ABILITY_SCORE_BONUS' = -5.0
01:05:23.736 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MAX_ABILITY_SCORE_BONUS__EQUIPMENT' = 0.0
01:05:23.737 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ABILITY_SCORE' = -5.0
01:05:23.738 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.739 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'INT' = -5.0
01:05:23.740 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.741 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.741 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.742 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_INSIGHT' = 0.0
01:05:23.743 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STRSCORE' = 0.0
01:05:23.744 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.745 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CHA' = -5.0
01:05:23.745 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.746 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.747 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.748 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CHA' = -5.0
01:05:23.748 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.754 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DAMAGE_MELEE' = -5.0
01:05:23.755 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_PROFANE' = 0.0
01:05:23.756 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.756 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.757 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MORALE' = 0.0
01:05:23.758 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.759 FINER AWT-EventQueue-0 VariableProcessor:82 export variable for: '0.0' = 0.0
01:05:23.759 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOUCH' = 0.0
01:05:23.760 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.761 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.761 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_TOTAL' = 0.0
01:05:23.762 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DODGE' = 0.0
01:05:23.763 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_FLATFOOTED' = 0.0
01:05:23.763 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_BURROW' = 0.0
01:05:23.764 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SACRED' = 0.0
01:05:23.765 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MXDXEN' = 0.0
01:05:23.765 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.766 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'MODEQUIPMAXDEX' = 0.0
01:05:23.766 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.767 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TOHIT_MELEE' = -5.0
01:05:23.768 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CON' = -5.0
01:05:23.768 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.769 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DEFAULTDCCON' = 5.0
01:05:23.770 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'WILLSAVE' = -5.0
01:05:23.770 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MISC' = -10.0
01:05:23.771 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FORTITUDESAVE' = -5.0
01:05:23.772 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_SWIM' = 0.0
01:05:23.772 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.773 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.773 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CURRENTSIZE' = 5.0
01:05:23.774 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'BASESIZE' = 0.0
01:05:23.775 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_WALK' = 0.0
01:05:23.775 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CURRENTSIZE' = 5.0
01:05:23.776 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'BASESIZE' = 0.0
01:05:23.776 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CONSCORE' = 0.0
01:05:23.777 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CASTER_LEVEL_HIGHEST__ARCANE' = 0.0
01:05:23.778 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CASTER_LEVEL_HIGHEST__DIVINE' = 0.0
01:05:23.779 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.779 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'MODEQUIPMAXDEX' = 0.0
01:05:23.780 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TOTALDEFENSEAC' = 0.0
01:05:23.780 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FIGHTINGDEFENSIVELYAC' = 0.0
01:05:23.781 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.782 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'WIS' = -5.0
01:05:23.782 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.783 FINER AWT-EventQueue-0 PlayerCharacter:4769 Ran 2 loops to calc bonuses
01:05:23.786 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.786 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.787 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.788 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.789 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.790 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.791 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.791 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.792 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.793 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.794 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.795 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.795 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.797 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.798 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.798 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.799 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.799 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.800 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.804 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.820 FINER AWT-EventQueue-0 VariableProcessor:588         variable for: 'LOADSCORE' = 0.0
01:05:23.820 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.821 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'ENCUMBERANCE' = 3.0
01:05:23.822 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.822 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.822 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.823 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.823 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.823 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 10.0 : VAR.AC_BASE:BASE
01:05:23.824 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Wisdom : 2.0 : VAR.SYNERGYBONUS
01:05:23.824 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 2.0 : VAR.SYNERGYSKILLBONUS:BASE
01:05:23.824 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Dexterity : 10.0 : COMBAT.AC:BASE
01:05:23.825 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.AMMUNITION
01:05:23.825 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.ARMOR
01:05:23.825 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.SHIELD
01:05:23.826 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.WEAPON
01:05:23.826 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 2.0 : VAR.TWOHANDDAMAGEDIVISOR
01:05:23.826 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : -1.0 : SLOTS.WARFORGEDBODY
01:05:23.827 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.827 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.827 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.THISISTHREEFIVE
01:05:23.828 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMWEIGHT.TYPE.GOODS
01:05:23.828 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.829 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Intelligence : 2.0 : VAR.SKILL_COST_CROSSCLASS
01:05:23.829 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.FIRSTLEVELFEATALLOWED
01:05:23.829 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.ARMOR
01:05:23.830 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ACVALUE.TYPE.SHIELD
01:05:23.830 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.FAMILIARBONUS:BASE
01:05:23.830 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 2.0 : VAR.OFFHANDLIGHTBONUS
01:05:23.831 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCAPACITY.TYPE.GOODS
01:05:23.831 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : VAR.USE_AC_OUTPUT
01:05:23.831 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Current Size ~ Medium : 5.0 : VAR.CURRENTSIZE
01:05:23.832 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.AMMUNITION
01:05:23.832 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.ARMOR
01:05:23.832 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.SHIELD
01:05:23.833 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Medium : 1.0 : ITEMCOST.TYPE.WEAPON
01:05:23.833 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Charisma : 1.0 : VAR.NORMALMOUNT
01:05:23.834 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Charisma : 1.0 : VAR.NORMALFOLLOWER
01:05:23.834 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Default : 1.0 : ABILITYPOOL.REGION:BASE
01:05:23.834 FINER AWT-EventQueue-0 BonusManager:356 BONUS: Strength : 1.0 : COMBAT.DAMAGEMULT:1
01:05:23.836 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.837 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'INT' = -5.0
01:05:23.838 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.838 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.839 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR' = 0.0
01:05:23.840 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR_ENHANCEMENT' = 0.0
01:05:23.841 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.841 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.842 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.843 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DEFLECTION' = 0.0
01:05:23.844 FINER AWT-EventQueue-0 BonusManager:553 Ignoring bonus loop for VAR|AC_TOTAL|AC_BASE+AC_OUTPUT_NATURAL_ARMOR+AC_ARMOR+AC_SHIELD+AC_ABILITY+AC_SIZE+AC_DODGE+AC_DEFLECTION+AC_MISC+AC_CIRCUMSTANCE+AC_INSIGHT+AC_MORALE+AC_PROFANE+AC_SACRED+AC_CLASS_DEFENSE as it was already processed. Bonuses already processed: [VAR|AC_MISC|AC_OUTPUT_TOTAL-AC_OUTPUT_BASE-AC_OUTPUT_ARMOR-AC_OUTPUT_SHIELD-AC_OUTPUT_ABILITY-AC_OUTPUT_SIZE-AC_OUTPUT_NATURAL_ARMOR-AC_OUTPUT_DODGE-AC_OUTPUT_DEFLECTION, VAR|AC_OUTPUT_TOTAL|AC_TOTAL, VAR|AC_TOTAL|AC_BASE+AC_OUTPUT_NATURAL_ARMOR+AC_ARMOR+AC_SHIELD+AC_ABILITY+AC_SIZE+AC_DODGE+AC_DEFLECTION+AC_MISC+AC_CIRCUMSTANCE+AC_INSIGHT+AC_MORALE+AC_PROFANE+AC_SACRED+AC_CLASS_DEFENSE, VAR|AC_TOUCH|AC_TOTAL-AC_ARMOR-AC_ARMOR_ENHANCEMENT-AC_NATURAL_ARMOR-AC_SHIELD-AC_SHIELD_ENHANCEMENT-AC_NATURAL_ARMOR_ENHANCEMENT]
01:05:23.844 FINER AWT-EventQueue-0 BonusManager:556  Depend map is [AC_DEFLECTION, AC_OUTPUT_NATURAL_ARMOR, AC_MISC, AC_MORALE, AC_ARMOR, AC_INSIGHT, AC_BASE, AC_SACRED, AC_CLASS_DEFENSE, AC_SIZE, AC_ABILITY, AC_CIRCUMSTANCE, AC_DODGE, AC_PROFANE, AC_SHIELD]
01:05:23.845 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.845 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SIZE' = 0.0
01:05:23.846 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_BASE' = 10.0
01:05:23.847 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_DEFLECTION' = 0.0
01:05:23.847 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_SIZE' = 0.0
01:05:23.847 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_TOTAL' = 0.0
01:05:23.848 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_BASE' = 10.0
01:05:23.848 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_DODGE' = 0.0
01:05:23.849 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_ARMOR' = 0.0
01:05:23.849 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.850 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_TOTAL' = 0.0
01:05:23.851 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_BASE' = 10.0
01:05:23.851 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_ARMOR' = 0.0
01:05:23.852 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_SHIELD' = 0.0
01:05:23.852 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_SIZE' = 0.0
01:05:23.853 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.853 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_DODGE' = 0.0
01:05:23.853 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_DEFLECTION' = 0.0
01:05:23.854 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DEFLECTION' = 0.0
01:05:23.854 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.855 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SIZE' = 0.0
01:05:23.855 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.855 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MISC' = -10.0
01:05:23.856 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_BASE' = 10.0
01:05:23.856 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.856 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MORALE' = 0.0
01:05:23.857 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.857 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.858 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.858 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_BASE' = 10.0
01:05:23.858 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.859 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_ARMOR' = 0.0
01:05:23.859 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SHIELD' = 0.0
01:05:23.860 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SIZE' = 0.0
01:05:23.860 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DODGE' = 0.0
01:05:23.860 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DEFLECTION' = 0.0
01:05:23.861 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_MISC' = -10.0
01:05:23.861 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.862 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_INSIGHT' = 0.0
01:05:23.862 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_MORALE' = 0.0
01:05:23.862 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_PROFANE' = 0.0
01:05:23.863 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_SACRED' = 0.0
01:05:23.863 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.864 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD_ENHANCEMENT' = 0.0
01:05:23.864 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.865 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR' = 0.0
01:05:23.865 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SHIELD' = 0.0
01:05:23.865 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR' = 0.0
01:05:23.866 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ARMOR_ENHANCEMENT' = 0.0
01:05:23.866 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_NATURAL_ARMOR_ENHANCEMENT' = 0.0
01:05:23.867 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.868 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.868 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'REFLEXSAVE' = -5.0
01:05:23.869 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MXDXEN' = 0.0
01:05:23.870 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_FLY' = 0.0
01:05:23.870 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_CLIMB' = 0.0
01:05:23.871 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.872 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'WIS' = -5.0
01:05:23.873 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_OUTPUT_NATURAL_ARMOR' = 0.0
01:05:23.874 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.874 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CON' = -5.0
01:05:23.875 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.876 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.877 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DAMAGE_THROWN' = -5.0
01:05:23.877 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MAX_ABILITY_SCORE_BONUS__ENCUMBRANCE' = 0.0
01:05:23.878 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ABILITY_SCORE_BONUS' = -5.0
01:05:23.878 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MAX_ABILITY_SCORE_BONUS__EQUIPMENT' = 0.0
01:05:23.879 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_ABILITY_SCORE' = -5.0
01:05:23.880 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.880 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'INT' = -5.0
01:05:23.881 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.881 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.882 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.883 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_INSIGHT' = 0.0
01:05:23.884 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STRSCORE' = 0.0
01:05:23.886 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:23.886 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CHA' = -5.0
01:05:23.887 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.888 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.889 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CLASS_DEFENSE' = 0.0
01:05:23.889 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CHA' = -5.0
01:05:23.890 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.891 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DAMAGE_MELEE' = -5.0
01:05:23.892 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_PROFANE' = 0.0
01:05:23.893 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'STR' = -5.0
01:05:23.894 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.895 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MORALE' = 0.0
01:05:23.895 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'TL' = 0.0
01:05:23.896 FINER AWT-EventQueue-0 VariableProcessor:82 export variable for: '0.0' = 0.0
01:05:23.897 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOUCH' = 0.0
01:05:23.898 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_TOTAL' = 0.0
01:05:23.899 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_DODGE' = 0.0
01:05:23.899 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_TOTAL' = 0.0
01:05:23.900 FINER AWT-EventQueue-0 VariableProcessor:588 variable for: 'AC_DODGE' = 0.0
01:05:23.900 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_FLATFOOTED' = 0.0
01:05:23.901 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_BURROW' = 0.0
01:05:23.902 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_SACRED' = 0.0
01:05:23.902 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'MXDXEN' = 0.0
01:05:23.903 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.903 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'MODEQUIPMAXDEX' = 0.0
01:05:23.904 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.904 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TOHIT_MELEE' = -5.0
01:05:23.905 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CON' = -5.0
01:05:23.905 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.906 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DEFAULTDCCON' = 5.0
01:05:23.907 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'WILLSAVE' = -5.0
01:05:23.907 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_MISC' = -10.0
01:05:23.908 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FORTITUDESAVE' = -5.0
01:05:23.909 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_SWIM' = 0.0
01:05:23.909 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'DEX' = -5.0
01:05:23.910 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.911 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CURRENTSIZE' = 5.0
01:05:23.911 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'BASESIZE' = 0.0
01:05:23.912 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'RACEBASE_WALK' = 0.0
01:05:23.912 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CURRENTSIZE' = 5.0
01:05:23.913 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'BASESIZE' = 0.0
01:05:23.913 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CONSCORE' = 0.0
01:05:23.914 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CASTER_LEVEL_HIGHEST__ARCANE' = 0.0
01:05:23.914 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'CASTER_LEVEL_HIGHEST__DIVINE' = 0.0
01:05:23.915 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:23.916 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'MODEQUIPMAXDEX' = 0.0
01:05:23.916 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TOTALDEFENSEAC' = 0.0
01:05:23.917 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FIGHTINGDEFENSIVELYAC' = 0.0
01:05:23.917 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AC_CIRCUMSTANCE' = 0.0
01:05:23.918 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'WIS' = -5.0
01:05:23.919 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'HD' = 0.0
01:05:23.919 FINER AWT-EventQueue-0 PlayerCharacter:4769 Ran 1 loops to calc bonuses
01:05:23.926 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Pool_FighterFeat' = 0.0
01:05:23.927 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Pool_WizardFeat' = 0.0
01:05:23.938 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:23.939 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:23.940 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:23.940 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:23.941 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:23.942 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:23.943 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:23.943 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:23.944 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:23.945 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:23.946 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:23.946 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:23.947 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:23.949 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:23.950 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:23.950 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:23.951 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:23.952 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:23.953 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:23.956 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:23.987 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NormalFollower' = 1.0
01:05:24.1 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NormalMount' = 1.0
01:05:24.14 FINER AWT-EventQueue-0 HandedFacet:82 HandedFacet handed value null
01:05:24.17 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:24.17 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'CON' = -5.0
01:05:24.23 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:24.24 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:24.25 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:24.25 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:24.26 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:24.27 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:24.28 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:24.29 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:24.30 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:24.31 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:24.32 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:24.33 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:24.34 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:24.36 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:24.37 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:24.37 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:24.38 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:24.39 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:24.40 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:24.43 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:24.60 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:24.61 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:24.62 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:24.62 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:24.63 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:24.64 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:24.65 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:24.66 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:24.68 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:24.68 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:24.69 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:24.70 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:24.71 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:24.73 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:24.74 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:24.74 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:24.75 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:24.75 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:24.76 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:24.81 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:24.104 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LOADSCORE' = 0.0
01:05:24.105 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:24.105 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:24.106 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:24.106 FINER AWT-EventQueue-0 LoadInfo:170 Unable to find Load Multiplier for Size: M
01:05:24.115 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:24.116 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:24.117 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:24.118 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:24.119 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:24.120 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'SCORE' = 0.0
01:05:24.121 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'INT' = -5.0
01:05:24.130 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'DarkvisionRange' = 0.0
01:05:24.130 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Climb' = 0.0
01:05:24.131 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FireResistanceBonus' = 0.0
01:05:24.132 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ElectricityResistanceBonus' = 0.0
01:05:24.133 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Maneuverability' = 0.0
01:05:24.134 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Burrow' = 0.0
01:05:24.135 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'SonicResistanceBonus' = 0.0
01:05:24.136 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'TempBonus_ActivateBardicInspireCourage' = 0.0
01:05:24.138 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'AcidResistanceBonus' = 0.0
01:05:24.138 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSENSERANGE' = 0.0
01:05:24.139 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Walk' = 0.0
01:05:24.140 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Fly' = 0.0
01:05:24.141 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'FastHealingRate' = 0.0
01:05:24.143 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'UncannyDodgeTracker' = 0.0
01:05:24.144 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'HasLowlightVision' = 0.0
01:05:24.145 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'ColdResistanceBonus' = 0.0
01:05:24.146 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'Move_Swim' = 0.0
01:05:24.147 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'LevelAdjustment' = 0.0
01:05:24.148 FINER AWT-EventQueue-0 VariableProcessor:588     variable for: 'NegLevels' = 0.0
01:05:24.152 FINER AWT-EventQueue-0 TermUtil:45 Export variable for: 'BLINDSIGHTRANGE' = 0.0
01:05:24.227 SEVERE AWT-EventQueue-0 CharacterManager:106 Unable to create character with data DataSet [gameMode=Bahamut35e, campaigns=[Dungeons & Dragons - Core Books]]
java.lang.NullPointerException
    at pcgen.gui2.tabs.summary.InfoPaneHandler.registerListeners(InfoPaneHandler.java:97)
    at pcgen.gui2.tabs.summary.InfoPaneHandler.<init>(InfoPaneHandler.java:59)
    at pcgen.gui2.tabs.SummaryInfoTab.createModels(SummaryInfoTab.java:658)
    at pcgen.gui2.tabs.InfoTabbedPane.setCharacter(InfoTabbedPane.java:156)
    at pcgen.gui2.CharacterTabs.stateChanged(CharacterTabs.java:136)
    at java.desktop/javax.swing.JTabbedPane.fireStateChanged(Unknown Source)
    at java.desktop/javax.swing.JTabbedPane$ModelListener.stateChanged(Unknown Source)
    at java.desktop/javax.swing.DefaultSingleSelectionModel.fireStateChanged(Unknown Source)
    at java.desktop/javax.swing.DefaultSingleSelectionModel.setSelectedIndex(Unknown Source)
    at java.desktop/javax.swing.JTabbedPane.setSelectedIndexImpl(Unknown Source)
    at java.desktop/javax.swing.JTabbedPane.setSelectedIndex(Unknown Source)
    at java.desktop/javax.swing.JTabbedPane.insertTab(Unknown Source)
    at java.desktop/javax.swing.JTabbedPane.addTab(Unknown Source)
    at pcgen.gui2.util.SharedTabPane.addTab(SharedTabPane.java:73)
    at pcgen.gui2.CharacterTabs.addCharacter(CharacterTabs.java:109)
    at pcgen.gui2.CharacterTabs.elementAdded(CharacterTabs.java:147)
    at pcgen.facade.util.AbstractListFacade.fireElementAdded(AbstractListFacade.java:113)
    at pcgen.facade.util.DefaultListFacade.addElement(DefaultListFacade.java:106)
    at pcgen.facade.util.DefaultListFacade.addElement(DefaultListFacade.java:100)
    at pcgen.system.CharacterManager.createNewCharacter(CharacterManager.java:99)
    at pcgen.gui2.PCGenFrame.createNewCharacter(PCGenFrame.java:1086)
    at pcgen.gui2.PCGenFrame.createNewCharacter(PCGenFrame.java:1075)
    at pcgen.gui2.PCGenActionMap$NewAction.actionPerformed(PCGenActionMap.java:519)
    at java.desktop/javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at java.desktop/javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at java.desktop/javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at java.desktop/javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at java.desktop/javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.desktop/java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
    at java.desktop/java.awt.Component.processMouseEvent(Unknown Source)
    at java.desktop/javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.desktop/java.awt.Component.processEvent(Unknown Source)
    at java.desktop/java.awt.Container.processEvent(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
    at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
    at java.base/java.security.AccessController.doPrivileged(Native Method)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
    at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
    at java.base/java.security.AccessController.doPrivileged(Native Method)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.run(Unknown Source)

01:05:45.796 FINER AWT-EventQueue-0 PlayerCharacter:1208 
01:05:45.797 FINER AWT-EventQueue-0 PlayerCharacter:1209 ==============
01:05:45.797 FINER AWT-EventQueue-0 PlayerCharacter:1210 level 0
01:05:45.798 FINER AWT-EventQueue-0 PlayerCharacter:1212 POOL:   0.0
01:05:45.799 FINER AWT-EventQueue-0 PlayerCharacter:1213 PCPOOL: 0.0
01:05:45.799 FINER AWT-EventQueue-0 PlayerCharacter:1214 MPOOL:  0.0
01:05:45.800 FINER AWT-EventQueue-0 PlayerCharacter:1215 APOOL:  0.0
01:05:45.800 FINER AWT-EventQueue-0 PlayerCharacter:1216 LVLBONUS:  0.0
01:05:45.801 FINER AWT-EventQueue-0 PlayerCharacter:1230 
01:05:45.801 FINER AWT-EventQueue-0 PlayerCharacter:1231 Total Bonus: 0.0
01:05:45.802 FINER AWT-EventQueue-0 PlayerCharacter:1232 ==============
01:05:45.802 FINER AWT-EventQueue-0 PlayerCharacter:1233 

Have you seen such an error in the past?

beppe9000 commented 4 years ago

I also found this when loading the dataset:


C:\Users\Administrator\Desktop\DeD\PCGEN_BIN\pcgen>C:\Users\Administrator\Desktop\DeD\PCGEN_BIN\pcgen\jre\jre_x64\bin\java.exe -jar pcgen.jar -Dsun.java2d.d3d=false
01:55:10.604 INFO main Main:138 Starting PCGen v6.08.00 RC8
01:55:10.680 INFO main LanguageBundle:134 Initialising language bundle with locale it_IT.
01:55:38.333 INFO Thread-2 SourceFileLoader:534 Loading game Bahamut35e and sources [Dungeons & Dragons - Core Books].
01:55:38.372 LSTERROR Thread-2 CDOMControlLoader:146 DEFAULTVARIABLEVALUE found an unsupported format: HANDED (Source: file:/C:/Users/Administrator/Desktop/DeD/PCGEN_BIN/pcgen/data/35e/wizards_of_the_coast/core/universal_rules/ur__datacontrols.lst )
01:55:38.373 LSTERROR Thread-2 CDOMControlLoader:146 Failed in parsing typeStr: DEFAULTVARIABLEVALUE HANDED|Right for pcgen.cdom.content.DefaultVarValue HANDED Right
01:55:38.374 LSTERROR Thread-2 CDOMControlLoader:146 Illegal Token 'DEFAULTVARIABLEVALUE' 'HANDED|Right' for pcgen.cdom.content.DefaultVarValue HANDED Right in file:/C:/Users/Administrator/Desktop/DeD/PCGEN_BIN/pcgen/data/35e/wizards_of_the_coast/core/universal_rules/ur__datacontrols.lst

looks like some data parsing error

BahamutDragon commented 4 years ago

I thought I fixed that a while ago... Pesky regression.

BahamutDragon commented 4 years ago

There. Simple fix uploaded.