BahamutoD / BDArmory

Gun turrets and other weapon systems for KSP
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ModuleWeapon Gun Ripple And Neg-G Throttle Drop Fix #24

Closed ferram4 closed 8 years ago

ferram4 commented 8 years ago

Ripple fire implemented for all ModuleWeapon weapons, on by default. On selection in the weapon manager / by AI, the optimum ripple-rate will be calculated to ensure a steady stream of fire from all guns, not accounting for any that cannot fire due to blockage or being aimed elsewhere. Ripple can be toggled in the weapon manager similar to missile and bomb ripple.

Also, throttle drops under neg-G due to the speed controller suddenly thinking that acceleration had gone exceedingly positive has been fixed. Probably will make evasion slightly less effective, but should also avoid silly energy loss in the process.