BahamutoD / VesselMover

A KSP addon tool for repositioning landed vessels.
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Kerbals disappear from spawned vessels on reload #2

Open BahamutoD opened 8 years ago

BahamutoD commented 8 years ago

It looks like this can make kerbals disappear. Launch a craft, then spawn a second vessel with a kerbal in it. Revert, and the pilot of the second vessel is no longer available. -allmhuran

boomchacle commented 8 years ago

maybe the game has a hard time making clone kerbals. Maybe you should make a newly spawned craft take a kerbal directly out of the astronaut complex.

JPLRepo commented 8 years ago

If you assign the spawned kerbals to Crew the problem will go away. Believe this is related to https://github.com/BahamutoD/VesselMover/issues/7

PapaJoesSoup commented 8 years ago

I saw that BahamutoD is now busy. I will be assuming support for this mod under a Fork. Thread posted to the Forums at: http://forum.kerbalspaceprogram.com/index.php?/topic/144421-vesselmover-continued/

TangentFoxy commented 8 years ago

@PapaJoesSoup Thank you for taking up the mantle! Are you considering working on any other of BD's mods?

PapaJoesSoup commented 8 years ago

I posted to this thread... http://forum.kerbalspaceprogram.com/index.php?/topic/143034-vessel-mover-and-bdarmory-need-new-home/

I may assume support for BDArmory... I've forked it... looking it over now.

TangentFoxy commented 8 years ago

@PapaJoesSoup Have you considered working on Adjustable Landing Gear? Or do you know of anyone who has? BD is at least mostly functional in 1.1.3, whereas since the new wheel physics came out, we've been without ALG, and stock landing gear suck in so many places.

PapaJoesSoup commented 8 years ago

I'm aware that landing gear are bad at the moment. I'm under the understanding form various sources that KSP 1.2 will correct these issues with the introduction of Unity 5.4. Unity was supposed to release with 5.4 this month. I expect KSP 1.2 to be release soon thereafter, as they are integrated with the beta version of 5.4 right now.

as far as Adjustible Landing Gear, is that mod orphaned as well at this time? I noticed that the thread is locked (as is most if not all of BahamutoD's threads. I'll look at the code and give it a whirl, but I do know that unless Unity is updated, the wheel sinking problem cannot be resolved.

Additionally, I do not see the source for his models or parts, so it will be difficult at best to even affect changes to this mod, other than any supporting dlls, such as the animation mod.

PapaJoesSoup commented 8 years ago

For those that are interested, I have assumed maintenance of VesselMover. BahamutoD has announced he is allowing his mods to be maintained by others. New fork and thread here: Github Repo Forum Thread