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Bakkes
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Karo
Karo engine in c++ with XNA frontend
GNU General Public License v2.0
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Create an installer of the final version of our game.
#57
jkemperman
closed
10 years ago
0
Static evaluation documentation
#56
jkemperman
closed
10 years ago
0
Numbered tiles documentation
#55
jkemperman
closed
10 years ago
1
Piece/tile selection documentation
#54
jkemperman
closed
10 years ago
1
XNA Camera component/controls documentation
#53
jkemperman
closed
10 years ago
1
Class diagrams
#52
jkemperman
closed
10 years ago
1
Individual reflection
#51
jkemperman
closed
10 years ago
0
Technical documentation
#50
jkemperman
closed
10 years ago
1
After the insert state during a player vs computer game, you will be able to control both players.
#49
jkemperman
closed
10 years ago
1
When holding the right mouse button down, the "error" sound starts playing a lot.
#48
jkemperman
closed
10 years ago
1
Board gets weird (sometimes)
#47
jkemperman
closed
10 years ago
3
Player vs computer win
#46
jkemperman
closed
10 years ago
1
Beachball doesn't appear after the place state.
#45
jkemperman
closed
10 years ago
2
Player vs Computer is buggy
#44
jkemperman
closed
10 years ago
1
Integrate loading beachball with the game
#43
jkemperman
closed
10 years ago
0
There should be a loading screen (showing a beachball)
#42
jkemperman
closed
10 years ago
1
Player vs computer blocks the UI
#41
jkemperman
closed
10 years ago
1
Heap corruptions and access violations appear after some time
#40
Bakkes
closed
10 years ago
0
After move execution from and to cells should be yellow
#39
jkemperman
closed
10 years ago
0
It's impossible to select tiles that currently dont exist in the XNA Frontend.
#38
jkemperman
closed
10 years ago
1
Implement the background in the 3D front end
#37
Johnnei
closed
10 years ago
1
XNA Frontend will show the correct pieces on the correct position.
#36
jkemperman
closed
10 years ago
0
Implement clicking on tiles in 3D frontend
#35
Bakkes
closed
10 years ago
0
Designations to the board
#34
jappeace
closed
10 years ago
1
Implement camera movement as specified in requirements
#33
Johnnei
closed
10 years ago
0
The AI and front end need to be able to determine a win state
#32
Johnnei
closed
10 years ago
0
UndoMove doesn't work as expected.
#31
jkemperman
closed
10 years ago
1
GetLegalMoves() creates moves that create islands.
#30
jkemperman
closed
10 years ago
1
Move diff of 19 should be -1
#29
jappeace
closed
10 years ago
0
Relative absolute converter track topleft tile, not cell it should be cell
#28
jappeace
closed
10 years ago
0
Move invertion is broken with relative boards
#27
Johnnei
closed
10 years ago
1
GetLegalMoves does not comply with the rule amendment
#26
Johnnei
closed
10 years ago
1
Memory leak with GetLegalMoves
#25
jkemperman
closed
10 years ago
0
The XNA frontend should have a clearly defined 3D board.
#24
jkemperman
closed
10 years ago
0
A relative wrapper for cells
#23
jappeace
closed
10 years ago
2
Create XNA project
#22
jkemperman
closed
10 years ago
1
Show possible moves in 2d frontend
#21
jkemperman
closed
10 years ago
1
Board/moves must be exposed with relative positions instead of absolute
#20
jkemperman
closed
10 years ago
2
Relative board
#19
jappeace
closed
10 years ago
0
Create a method that returns all currently possible moves
#18
Johnnei
closed
10 years ago
1
Implement the communicationprotocol in the 2D frontend
#17
jkemperman
closed
10 years ago
0
Create a managed C++/CLR wrapper for our engine we can use in C#.
#16
Bakkes
closed
10 years ago
0
Add classdiagram in visual studio UML project/technical document.
#15
jkemperman
closed
10 years ago
0
Research how to use native DLL's in a managed C# environment
#14
jkemperman
closed
10 years ago
1
Implement the communicationprotocol in the 3D frontend
#13
jkemperman
closed
10 years ago
0
Create a 3D frontend with XNA
#12
jkemperman
closed
10 years ago
1
Improve our computer AI with killer heuristics
#11
jkemperman
closed
10 years ago
1
Improve our computer AI with a transposition table & zobrist hashing
#10
jkemperman
closed
10 years ago
0
Improve our computer AI with move ordering
#9
jkemperman
closed
10 years ago
0
Create a simple static evaluation function
#8
jkemperman
closed
10 years ago
1
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