Closed dpodz closed 3 years ago
For us it would work best if the Popup Message could be set during runtime, because we're using a separate plugin to do all of the localisation for us.
It doesn't work that way. The message string (and any localisations) are set via info.plist.
Yep! Localizations are set via info.plist. It'd be nice to have a built-in interface for setting this though, rather than coding it ourselves.
You can look at the code of AppLovin-MAX-Unity-Plugin, they handle the "user tracking usage description" translation for several languages https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/blob/master/DemoApp/Assets/MaxSdk/Scripts/Editor/MaxPostProcessBuildiOS.cs
Hello @agrobost @dpodz @andymads @SimoHamalainen:
We have added localization support in the brand new version v2.3: https://assetstore.unity.com/packages/tools/integration/app-tracking-transparency-for-unity-ios-14-idfa-174256
Hope you find it useful and do not hesitate to reach out for any bug/inquiry/suggestion.
Thanks all for your input and feedback.
Best
PS: @andymads I know you implemented your own localization system. If you update, you will see a checkbox to use plugin's localization system or leave it without effect. Just uncheck it.
Nice, thank you very much!
Hi there! It would be extremely helpful if you provided a default interface for localizing the popup message description. As is, it's not too hard to implement on our own, but it seems like a feature that should be included with this package.