Closed flowwaterfountain closed 3 years ago
Hello @flowwaterfountain,
Have you customized the pop-up message for Chinese or English? Can you share the Settings.asset file so we can take a look?
Another check: on the generated XCode project, under "Balaso Resources", which languages do you see?
Thank you
Hello @flowwaterfountain,
We have identified the issue and a fix is on its way (v2.3.1). Until it is live in Unity Asset Store (~2 working days), please set the Use Localization Values
to false
. It will default to English.
Thanks for your feedback and sorry for the inconveniences
I send the settings.asset. I have customized the language to English. (see attachments)
Under Balaso Resources I can see: ca. de, en, es, fr, ja, ko, zh (.lproj all of them).
Regards,
El mar, 27 abr 2021 a las 19:58, Manel @.***>) escribió:
Hello @flowwaterfountain https://github.com/flowwaterfountain,
Have you customized the pop-up message for Chinese or English? Can you share the Settings.asset file so we can take a look?
Another check: on the generated XCode project, under "Balaso Resources", which languages do you see?
Thank you
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Hi! Is this also related to Xcode not being able to find the ko, ja, zh, and fr .proj files?
Thanks.
Hello @mochibits.
No, it was identified an issue the en.lproj localization strings was filled with Chinese Traditional localization, instead of English.
Are you having any other issue?
Xcode had a build failure because it was specifically missing the ko, ja, zh, and fr .proj files. Apologizes for adding it to this thread. I can start a new Issue if needed. I've responded in the Unity thread too. I also had the same Crashing issue another Unity thread commenter experienced.
@mochibits what if you try to set Use Localization Values
to false? Still fails to build?
What XCode and Unity versions are you using?
Version 2.3.1 has been reviewed and approved by Unity. It is now live in the Asset Store. I encourage you to update it.
Please, do not hesitate to reopen this ticket or file a new bug if you find something else.
Best
Yes. I've set Use Localization Values -> False, and rebuilt with the previous version, and it compiled and works.
I have not tried the new version. Thanks for the update! Great asset.
Hello, I have updated to version 2.3 today. When I test it in the simulator, the pop up language is in chinesse when the language in the Simulator is English. How can I change this? Do I have to parametizer it in some place?