Balaso-Software / app-tracking-transparency-for-unity

Later this year Apple will require your apps/games to request user's authorization in order to obtain the Identifier for Advertising (IDFA), used to optimize and maximize your Ads revenue
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Doubts in App Tracking Transparency Unity Asset Store #22

Closed flowwaterfountain closed 3 years ago

flowwaterfountain commented 3 years ago

Hello, I have updated to version 2.3 today. When I test it in the simulator, the pop up language is in chinesse when the language in the Simulator is English. How can I change this? Do I have to parametizer it in some place?

manelizzard commented 3 years ago

Hello @flowwaterfountain,

Have you customized the pop-up message for Chinese or English? Can you share the Settings.asset file so we can take a look?

Another check: on the generated XCode project, under "Balaso Resources", which languages do you see?

Thank you

manelizzard commented 3 years ago

Hello @flowwaterfountain,

We have identified the issue and a fix is on its way (v2.3.1). Until it is live in Unity Asset Store (~2 working days), please set the Use Localization Values to false. It will default to English.

use_localization_values

Thanks for your feedback and sorry for the inconveniences

flowwaterfountain commented 3 years ago

I send the settings.asset. I have customized the language to English. (see attachments)

Under Balaso Resources I can see: ca. de, en, es, fr, ja, ko, zh (.lproj all of them).

Regards,

El mar, 27 abr 2021 a las 19:58, Manel @.***>) escribió:

Hello @flowwaterfountain https://github.com/flowwaterfountain,

Have you customized the pop-up message for Chinese or English? Can you share the Settings.asset file so we can take a look?

Another check: on the generated XCode project, under "Balaso Resources", which languages do you see?

Thank you

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mochibits commented 3 years ago

Hi! Is this also related to Xcode not being able to find the ko, ja, zh, and fr .proj files?

Thanks.

manelizzard commented 3 years ago

Hello @mochibits.

No, it was identified an issue the en.lproj localization strings was filled with Chinese Traditional localization, instead of English.

Are you having any other issue?

mochibits commented 3 years ago

Xcode had a build failure because it was specifically missing the ko, ja, zh, and fr .proj files. Apologizes for adding it to this thread. I can start a new Issue if needed. I've responded in the Unity thread too. I also had the same Crashing issue another Unity thread commenter experienced.

manelizzard commented 3 years ago

@mochibits what if you try to set Use Localization Values to false? Still fails to build?

What XCode and Unity versions are you using?

manelizzard commented 3 years ago

Version 2.3.1 has been reviewed and approved by Unity. It is now live in the Asset Store. I encourage you to update it.

Please, do not hesitate to reopen this ticket or file a new bug if you find something else.

Best

mochibits commented 3 years ago

Yes. I've set Use Localization Values -> False, and rebuilt with the previous version, and it compiled and works.

I have not tried the new version. Thanks for the update! Great asset.