Balaso-Software / app-tracking-transparency-for-unity

Later this year Apple will require your apps/games to request user's authorization in order to obtain the Identifier for Advertising (IDFA), used to optimize and maximize your Ads revenue
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When check 'Use Localization Value' on, localized app name is not appeared #24

Open microcosmol opened 3 years ago

microcosmol commented 3 years ago

Hi,

Thank you for your strong support.

When I checked 'Use Localization Value' on, Localized app name of iOS device's icon is not appeared.

Development Environment:

Steps:

  1. Defined localized name of app to the following file Unity-iPhone Tests->Supporting Files->InfoPlist.strings (English) Other languages are same too.

xcode_capture1

  1. 'Use Localization Value' on and Build by Unity

  2. Output BalasoLocalizationResources xcode_capture2

  3. Build by Xcode and install to iOS Device.

  4. Localized app name defined by Step1 is not appeared with Icon name.

It seems that InfoPlist.strings in BalasoLocalizationResources are disabling InfoPlist.strings in Unity-iPhone Tests->Supporting Files

I like this asset because this asset is very easy to use. Please help me.

Kind regards,

wneee commented 3 years ago

You said you fixed the Chinese language bug in version 2.3.1 (but it's not)

I am using the latest version 2.3.1 and check the localization checkbox. But when I publish my app in the AppStore, I get a response from Apple:

How do I solve this problem with Chinese?