Balaso-Software / app-tracking-transparency-for-unity

Later this year Apple will require your apps/games to request user's authorization in order to obtain the Identifier for Advertising (IDFA), used to optimize and maximize your Ads revenue
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AppTrackingTransparency.RequestTrackingAuthorization() keep getting status "Denied" #30

Closed affinixy closed 3 years ago

affinixy commented 3 years ago

Hi, I managed to build for testing in Testflight, but I keep receiving "Denied" as the log.

This is my Manager script, and I have a button to trigger the native dialog, but when i press the button, I keep getting the status "Denied". Is there anything I am missing?

This is my C# script https://www.dropbox.com/s/nc9qxmx8pzrscg1/iOSAppTrackingTransparencyManager.cs?dl=0

affinixy commented 3 years ago

Updates, I tried building the game with your Sample scene to Testflight, and there is no native dialog as well. Is the script suppose to work in launch build in App Store only?

jay-neb commented 2 years ago

Hi @affinixy, I'm having the same issue. Did you solve it?