Later this year Apple will require your apps/games to request user's authorization in order to obtain the Identifier for Advertising (IDFA), used to optimize and maximize your Ads revenue
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Doesn't work to build Xcode project from Unity on Windows, then compile in Xcode #34
I'm building an xcode project from my windows PC, and then transferring those files to my Mac and building the Xcode project on there. But it doesn't work, there's an issue when trying to transfer the localization files, because the directories of the project are different on my mac/pc. Here's the error I get in Xcode:
CpResource /Users/lucaswilde/Dropbox/ForwardAssaultiOS/C:/Users/Lucas\ Wilde/Dropbox/ForwardAssaultiOS/BalasoLocalizationResources/ja.lproj /Users/lucaswilde/Library/Developer/Xcode/DerivedData/Unity-iPhone-glgvlexksuidgzgtestuvnsnrbuw/Build/Products/ReleaseForRunning-iphoneos/newfps.app/ja.lproj (in target 'Unity-iPhone' from project 'Unity-iPhone')
cd /Users/lucaswilde/Dropbox/ForwardAssaultiOS
builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -strip-debug-symbols -strip-tool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -resolve-src-symlinks /Users/lucaswilde/Dropbox/ForwardAssaultiOS/C:/Users/Lucas\ Wilde/Dropbox/ForwardAssaultiOS/BalasoLocalizationResources/ja.lproj /Users/lucaswilde/Library/Developer/Xcode/DerivedData/Unity-iPhone-glgvlexksuidgzgtestuvnsnrbuw/Build/Products/ReleaseForRunning-iphoneos/newfps.app
error: /Users/lucaswilde/Dropbox/ForwardAssaultiOS/C:/Users/Lucas Wilde/Dropbox/ForwardAssaultiOS/BalasoLocalizationResources/ja.lproj: No such file or directory (in target 'Unity-iPhone' from project 'Unity-iPhone')
I'm building an xcode project from my windows PC, and then transferring those files to my Mac and building the Xcode project on there. But it doesn't work, there's an issue when trying to transfer the localization files, because the directories of the project are different on my mac/pc. Here's the error I get in Xcode:
CpResource /Users/lucaswilde/Dropbox/ForwardAssaultiOS/C:/Users/Lucas\ Wilde/Dropbox/ForwardAssaultiOS/BalasoLocalizationResources/ja.lproj /Users/lucaswilde/Library/Developer/Xcode/DerivedData/Unity-iPhone-glgvlexksuidgzgtestuvnsnrbuw/Build/Products/ReleaseForRunning-iphoneos/newfps.app/ja.lproj (in target 'Unity-iPhone' from project 'Unity-iPhone') cd /Users/lucaswilde/Dropbox/ForwardAssaultiOS builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -strip-debug-symbols -strip-tool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -resolve-src-symlinks /Users/lucaswilde/Dropbox/ForwardAssaultiOS/C:/Users/Lucas\ Wilde/Dropbox/ForwardAssaultiOS/BalasoLocalizationResources/ja.lproj /Users/lucaswilde/Library/Developer/Xcode/DerivedData/Unity-iPhone-glgvlexksuidgzgtestuvnsnrbuw/Build/Products/ReleaseForRunning-iphoneos/newfps.app
error: /Users/lucaswilde/Dropbox/ForwardAssaultiOS/C:/Users/Lucas Wilde/Dropbox/ForwardAssaultiOS/BalasoLocalizationResources/ja.lproj: No such file or directory (in target 'Unity-iPhone' from project 'Unity-iPhone')