Closed GoogleCodeExporter closed 9 years ago
Fixed in 221.
There are several indices which are stored in 16 bits because 99% of the cases
that is more than enough. The max number of vertices and indices in a navmesh
tile is 65535. This will not change.
The detail mesh can contain much more triangles than that, so 16 bit index for
detail meshes was not sufficient. I changed the code so that detail mesh can
carry all the necessary detail triangles for the maximum number of polygons.
Original comment by memono...@gmail.com
on 17 Sep 2010 at 10:22
Original issue reported on code.google.com by
Jakob.Bo...@gmail.com
on 21 Aug 2010 at 10:23