If you create a larger crowd of agents (e.g. 30 agents in the demo) and point
them to one target it often happens that agents are pushed into each other by
the local obstacle avoidance algorithm when they reach the goal and only split
up again if there is free space around them.
This unfortunately happend with all obstacle avoidance quality setting.
Original issue reported on code.google.com by xadhoom...@googlemail.com on 24 Oct 2011 at 10:02
Original issue reported on code.google.com by
xadhoom...@googlemail.com
on 24 Oct 2011 at 10:02