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Baldrax
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Houdini_TaleSpire_Terrain_Generation_Toolset
A toolset to procedurally create terrain for TaleSpire in Houdini.
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Merge Release 0.23.0 into master
#32
Baldrax
closed
3 months ago
0
Merge dev into release-prep
#31
Baldrax
closed
3 months ago
0
Release prep for v0.22.0
#30
Baldrax
closed
3 months ago
0
Dev
#29
Baldrax
closed
3 months ago
0
Fixed an offset issue on the Cavern Walls, they were .5 tiles too low.
#28
Baldrax
closed
3 months ago
0
Release v0.21.0-alpha
#27
Baldrax
closed
3 months ago
0
Release candidate v0.21.0-alpha
#26
Baldrax
closed
3 months ago
0
Merging dev for v0.21.0-alpha
#25
Baldrax
closed
3 months ago
0
Add water mask as a default biome mask.
#24
Baldrax
closed
3 months ago
2
TS Asset Preview
#23
Baldrax
opened
9 months ago
0
Dev
#22
Baldrax
closed
1 year ago
0
Dev
#21
Baldrax
closed
1 year ago
0
Did I probably miss something?
#20
vinyvince
closed
1 year ago
5
Dev
#19
Baldrax
closed
1 year ago
0
Observation - When naming network boxes for props, if there are spaces in the name, the props will not load.
#18
Stikyhooves
closed
1 year ago
5
Dev
#17
Baldrax
closed
1 year ago
0
Dev
#16
Baldrax
closed
1 year ago
0
Dev
#15
Baldrax
closed
1 year ago
0
Dev
#14
Baldrax
closed
1 year ago
0
Add an option on the TaleSpire_Object node to set the footprint of an object when scattering.
#13
Baldrax
opened
1 year ago
1
Dev
#12
Baldrax
closed
1 year ago
0
Dev
#11
Baldrax
closed
2 years ago
0
Screenshots for Docs
#10
Baldrax
closed
1 year ago
0
Add a check to make sure the TaleSpire Directory is found.
#9
Baldrax
closed
1 year ago
1
Dev
#8
Baldrax
closed
2 years ago
0
Priority issue when multiple non-default biomes overlap
#7
Baldrax
closed
2 years ago
1
Dev
#6
Baldrax
closed
2 years ago
0
Build/Cache Terrain doesn't work if the scene isn't saved.
#5
Baldrax
closed
1 year ago
1
Load Warning - From TS_Obj inside biome_tiles
#4
Baldrax
closed
2 years ago
1
Dev
#3
Baldrax
closed
2 years ago
0
Dev
#2
Baldrax
closed
2 years ago
0
Dev
#1
Baldrax
closed
2 years ago
0