OJMoody — Today at 16:15
So back on topic. In relation to the game settings. I think to make things more user friendly, i want to separate the menu into 3 separate menus which can be selected from the mutator:
-Game Rules (Relates to how the game plays from Game Styles to Pickup & Loadout rotation ect)
-Preferences (Stuff that changes client side from Crosshairs to ADS Configuration ect)
-Settings (Stuff that changes for everyone / server side from Recoil to movement)
By separating all these, would make things easier for a user to understand. I also want to add the preferences to ballistic binds for the server since standard users dont need to see settings & game rules which only the server can change. I personally think that would be a good start.
Sergeant Kelly — Today at 16:15
what do you mean by adding prefs to binds?
OJMoody — Today at 16:16
add a button that brings up a stripped down version of the "Ballistic" menu. Youd still be able to type ballistic but enabling the server to access their preferences anytime would be beneficial
Sergeant Kelly — Today at 16:17
oh, yeah that sounds like a good idea
OJMoody — Today at 16:18
It was suggested by the guys over at {WTF} and i agree with them since it allows them to use the preferences how they want
The separation of the menus in the global mutator is an option for user friendly
ofc Ballistic ingame would still work, but more of a hidden command rather than the prefered command, since preferences would exist in binds
As for forcing rules as per game styles, if we are going down that route, by having the game style and inventory style on the mutator menu rather than in the ballistic menu, we can dynamically lock the settings menu from the mutator config, so its more visual on which ones they can change rather than a guess
Meaning classic would be at the top of choices and if this is changed to arena, the settings menu cannot be accessed
(also means arena/tactical should lock all settings rather than just movement) @Azarael
Before i touch on rejigging the menu, ill work on finishing the exp merge. once that is done, ill be free to work on it
OJMoody — Today at 16:15 So back on topic. In relation to the game settings. I think to make things more user friendly, i want to separate the menu into 3 separate menus which can be selected from the mutator:
-Game Rules (Relates to how the game plays from Game Styles to Pickup & Loadout rotation ect) -Preferences (Stuff that changes client side from Crosshairs to ADS Configuration ect) -Settings (Stuff that changes for everyone / server side from Recoil to movement)
By separating all these, would make things easier for a user to understand. I also want to add the preferences to ballistic binds for the server since standard users dont need to see settings & game rules which only the server can change. I personally think that would be a good start.
Sergeant Kelly — Today at 16:15 what do you mean by adding prefs to binds?
OJMoody — Today at 16:16 add a button that brings up a stripped down version of the "Ballistic" menu. Youd still be able to type ballistic but enabling the server to access their preferences anytime would be beneficial Sergeant Kelly — Today at 16:17 oh, yeah that sounds like a good idea
OJMoody — Today at 16:18 It was suggested by the guys over at {WTF} and i agree with them since it allows them to use the preferences how they want The separation of the menus in the global mutator is an option for user friendly ofc Ballistic ingame would still work, but more of a hidden command rather than the prefered command, since preferences would exist in binds As for forcing rules as per game styles, if we are going down that route, by having the game style and inventory style on the mutator menu rather than in the ballistic menu, we can dynamically lock the settings menu from the mutator config, so its more visual on which ones they can change rather than a guess Meaning classic would be at the top of choices and if this is changed to arena, the settings menu cannot be accessed (also means arena/tactical should lock all settings rather than just movement) @Azarael Before i touch on rejigging the menu, ill work on finishing the exp merge. once that is done, ill be free to work on it
Azarael — Today at 16:23 That's fine with me