if something <> ? and something <> 0
then
oObject:method(something).
else if something <> ? or something <> ?
then
do:
oObject:method(something).
end.
else
oObject:method().
Becomes:
if something <> ? and something <> 0
then
oObject:method(something).
else if something <> ? or something <> ?
then
do:
oObject:method(something).
end.
else
oObject:method().
Other settings do not make changes to this bug, just the do location: New.
Example, this:
Becomes:
Other settings do not make changes to this bug, just the do location: New.