This corrects the dust cloud generation from rand(16) == 0 to what the game actually uses which is rand(1000) < 100. The previous implementation ends up being correct around 96% of the time, but isn't fully accurate to the game.
I believe this is the only relevant place this should be changed, but I'm not familiar with the rngre code base.
This corrects the dust cloud generation from rand(16) == 0 to what the game actually uses which is rand(1000) < 100. The previous implementation ends up being correct around 96% of the time, but isn't fully accurate to the game.
I believe this is the only relevant place this should be changed, but I'm not familiar with the rngre code base.