Open michaelplatt07 opened 5 years ago
In the sprite we are only storing the overworld sprite. We need to either have the list of sprite buffers or maybe have a hashmap of sprite buffers where we can pick the sprite we want to render based on a switch we flip.
In the sprite we are only storing the overworld sprite. We need to either have the list of sprite buffers or maybe have a hashmap of sprite buffers where we can pick the sprite we want to render based on a switch we flip.