BananaPuncher714 / LethalQuantities

A lethal company mod
MIT License
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Dungeon generation desync #100

Open McAwesome123 opened 3 weeks ago

McAwesome123 commented 3 weeks ago

Unlike seemingly everything else, map generation is not synced between clients, which can cause a desync in the map layout, resulting in players walking out of bounds. Sometimes the desync can be large enough to where the fire exit puts you out of bounds and you die.

BananaPuncher714 commented 3 weeks ago

Are you modifying the dungeon size? I think it only desyncs currently if you change the size multipliers. I'll have to look into the latest version to see what's causing this.

McAwesome123 commented 3 weeks ago

I'm modifying the dungeon size, yes

BananaPuncher714 commented 3 weeks ago

Ok, for now you cannot modify the size, but you should be able to add/remove flows without desyncs.

MiraakThuri commented 2 weeks ago

If i get it well we should not touch Factory size multiplier in the current version Is Map size multiplier safe ?

BananaPuncher714 commented 2 weeks ago

No, none of the map size multipliers are safe currently