BananaPuncher714 / LethalQuantities

A lethal company mod
MIT License
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Enemy settings don't seems to work #101

Open MiraakThuri opened 3 weeks ago

MiraakThuri commented 3 weeks ago

I tried to do some testing with the enemy settings, originally tried to set them on the global profile but it had no effect, so i supposed i was doing something wrong and went to directly edit the enemies on Experimentation profile for testing

First i tried to make the Spore Lizard killable but it didn't worked Then i tried to reduce Hoarding Bug HP to 1 from 3, again no effect ingame

image

Then i thought that maybe the issue was that i used DanceTools to spawn an ennemy and that it would only work if the ennemy spawned normally So i just removed every ennemy beside the spore lizard to make sure it would spawn normally, but still it was immortal

(And yes the other functions like setting scrap count, interiors and everything are working correctly) Am i doing something wrong ?

BananaPuncher714 commented 3 weeks ago

You are not doing anything incorrectly, but the code for the health may have changed internally. Being able to damage an enemy is not particularly consistent, so setting the HP is more of a suggestion to the game, and it really depends on whether or not that particular enemy has code for taking damage. There is probably also some more stuff going on(such as mod conflicts) and other stuff that may be causing problems. I'll take a look at this when I update LethalQuantities.