Currently, the only use of blueprints it to select them in the main menu. They don't actually do anything ingame.
We need to:
Make a HUD section for displaying the blueprints, and whether or not a player can craft them yet.
Make key listeners - when a certain key is pressed, then deploy the blueprint.
We can make all blueprints do the same thing for now, but with different stats (specified by params) - simply moving in the direction of the cursor indefinitely. We will refine this in the future.
When a compound strikes another player, it deals damage.
When a compound strikes another player or compound, it gets destroyed.
From @dbqeo on July 7, 2018 17:4
Currently, the only use of blueprints it to select them in the main menu. They don't actually do anything ingame.
We need to:
Copied from original issue: dbqeo/AtomBlast.io#13