BananiumLabs / AtomBlast.io

Multiplayer arena game which takes place at the molecular level.
MIT License
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Use Blueprints In Game #13

Closed 64bitpandas closed 6 years ago

64bitpandas commented 6 years ago

From @dbqeo on July 7, 2018 17:4

Currently, the only use of blueprints it to select them in the main menu. They don't actually do anything ingame.

We need to:

  1. Make a HUD section for displaying the blueprints, and whether or not a player can craft them yet.
  2. Make key listeners - when a certain key is pressed, then deploy the blueprint.
  3. We can make all blueprints do the same thing for now, but with different stats (specified by params) - simply moving in the direction of the cursor indefinitely. We will refine this in the future.
  4. When a compound strikes another player, it deals damage.
  5. When a compound strikes another player or compound, it gets destroyed.

Copied from original issue: dbqeo/AtomBlast.io#13

64bitpandas commented 6 years ago

Completed