Elements: Hydrogen, Oxygen, Carbon, Chlorine, Nitrogen, Uranium, Iron
Classes:
Basic: Can be shot like a projectile. Dissolves on contact with any other compound or player.
Reactive: Destroys any compounds it collides with - does not stop! (Priority over Explosive and Suppressive, but NOT Nuclear)
Suppressive: Reduces movement speed of players hit.
Acidic: Deals damage over time to players.
Explosive: Explodes on contact with compound or player.
Defensive: Lowers damage taken from hits.
Nuclear: Explodes, and leaves radiation if it collides with another Nuclear particle.
Magnetic: Moves towards other Magnetic particles.
Ionic: Moves away from other Ionic particles. Moves towards Magnetic particles.
From @EnumC on July 9, 2018 2:25
Implement the following from game concept
Elements: Hydrogen, Oxygen, Carbon, Chlorine, Nitrogen, Uranium, Iron Classes: Basic: Can be shot like a projectile. Dissolves on contact with any other compound or player. Reactive: Destroys any compounds it collides with - does not stop! (Priority over Explosive and Suppressive, but NOT Nuclear) Suppressive: Reduces movement speed of players hit. Acidic: Deals damage over time to players. Explosive: Explodes on contact with compound or player. Defensive: Lowers damage taken from hits. Nuclear: Explodes, and leaves radiation if it collides with another Nuclear particle. Magnetic: Moves towards other Magnetic particles. Ionic: Moves away from other Ionic particles. Moves towards Magnetic particles.
Copied from original issue: dbqeo/AtomBlast.io#16