BananiumLabs / AtomBlast.io

Multiplayer arena game which takes place at the molecular level.
MIT License
1 stars 0 forks source link

Damage System - Interaction Between Players (Via compounds) #16

Closed 64bitpandas closed 5 years ago

64bitpandas commented 6 years ago

From @EnumC on July 9, 2018 2:25

Implement the following from game concept screen shot 2018-07-08 at 7 22 26 pm

Elements: Hydrogen, Oxygen, Carbon, Chlorine, Nitrogen, Uranium, Iron Classes: Basic: Can be shot like a projectile. Dissolves on contact with any other compound or player. Reactive: Destroys any compounds it collides with - does not stop! (Priority over Explosive and Suppressive, but NOT Nuclear) Suppressive: Reduces movement speed of players hit. Acidic: Deals damage over time to players. Explosive: Explodes on contact with compound or player. Defensive: Lowers damage taken from hits. Nuclear: Explodes, and leaves radiation if it collides with another Nuclear particle. Magnetic: Moves towards other Magnetic particles. Ionic: Moves away from other Ionic particles. Moves towards Magnetic particles.

Copied from original issue: dbqeo/AtomBlast.io#16

64bitpandas commented 6 years ago

Base functionality is in but we need more of the customized types.

64bitpandas commented 5 years ago

This issue has been split. Please view #53 to #57 for more information.