Banbury / starshatter-open

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Main model rendering shader uses per-vertex lighting #5

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Since this is decidedly non-awesome, the shader needs to be rewritten to do 
per-pixel lighting.

Original issue reported on code.google.com by FWoltermann@gmail.com on 10 Dec 2011 at 3:33