Banbury / starshatter-open

Automatically exported from code.google.com/p/starshatter-open
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Game .dat file size limitation with the creatmod.bat's modfile.exe. #8

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.Attempt to build a mod .dat over 300 MB size the createmod.bat. 
2.
3.

What is the expected output? What do you see instead?
I expect the modfile.exe within the createmod.bat fle to compile almost any 
size mod. We seem limited to around 300 MB. I'd like to see that increased to 
500-800 MB if possible by removing or adjust up any current imposed .dat limit.

What version of the product are you using? On what operating system?
Version 5.0.3. OS Windows 7

Please provide any additional information below.

Original issue reported on code.google.com by wdbo...@roadrunner.com on 13 Dec 2011 at 7:54

GoogleCodeExporter commented 8 years ago
I'm going to categorize this as low priority for now. It's probably something 
where writing a new tool to build .dat files will be required; Given that I 
have no source code for modfile, it'll have to be a from-scratch job.

Original comment by FWoltermann@gmail.com on 14 Dec 2011 at 1:19

GoogleCodeExporter commented 8 years ago
Found the issue. It wasn't a size limit per se, but rather a hidden limit being 
hit. Modfile, and its more powerful cousin datafile, are both limited to 
creating/reading archives with less than 4096 files.

Original comment by FWoltermann@gmail.com on 28 May 2012 at 7:44

GoogleCodeExporter commented 8 years ago
New version of datafile has been uploaded. Max number of files per archive has 
been doubled to 8192.

Original comment by FWoltermann@gmail.com on 28 May 2012 at 8:02