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Bang3DEngine
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Bang
Bang 3D Game Engine.
GNU Lesser General Public License v3.0
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Fadeout for gizmo axes facing camera
#30
sephirot47
closed
6 years ago
0
GetViewportUv() using quad uvs where possible
#29
sephirot47
opened
6 years ago
0
Redo all rendering system :)
#28
sephirot47
closed
6 years ago
1
Gizmos to RenderFactory
#27
sephirot47
closed
6 years ago
0
Move gizmos drawing out of components, to BangEditor
#26
sephirot47
closed
6 years ago
0
wstring
#25
sephirot47
opened
6 years ago
0
DirectionalLight shadows and PointLight hard shadows not working
#24
sephirot47
closed
6 years ago
0
Make a ui component to not update/render children if mouse is not over and moving...
#23
sephirot47
closed
6 years ago
0
Do retrievers to get components/gameObject faster
#22
sephirot47
closed
6 years ago
0
Move shadow maps to ShadowMapper
#21
sephirot47
closed
6 years ago
0
Separate depth buffer on Gizmos for Gizmos::RenderOutline (?)
#20
sephirot47
closed
6 years ago
0
UIToolButton
#19
sephirot47
closed
6 years ago
0
UMap Uset
#18
sephirot47
closed
6 years ago
0
If a mouse event fires, and we create another child on top of mouse, this new child also receives the event, when it should not...
#17
sephirot47
closed
6 years ago
0
Add or remove child/components/listeners in a separate step, to avoid ugly bugs and avoid iterating with these weird class iterators...
#16
sephirot47
closed
6 years ago
0
GL with stack, and convenience functions to push/pop typical bindings/states.
#15
sephirot47
closed
6 years ago
0
Add SRGB
#14
sephirot47
closed
6 years ago
0
Gizmos render outline flickering on some computers
#13
sephirot47
closed
6 years ago
0
Smart pointers
#12
sephirot47
closed
6 years ago
0
Anisotropic mipmapping
#11
sephirot47
opened
6 years ago
0
UIContentSizeFitter not applying layout when needed...!
#10
sephirot47
opened
6 years ago
0
Fix Rect Contains
#9
sephirot47
opened
6 years ago
1
When sub menu item is open, check also screen boundaries
#8
sephirot47
closed
6 years ago
0
Share context and resources between windows
#7
sephirot47
closed
6 years ago
0
IconManager to TextureFactory
#6
sephirot47
closed
6 years ago
0
Fix ShaderProgram SetTexture* texture parameter constness (this may lead to changing constness of eventemitters too)
#5
sephirot47
opened
6 years ago
0
FontInstance, FontStyle(bold/italic,etc), etc.
#4
sephirot47
opened
6 years ago
0
UIInputText. Dialog::GetString if too long disappearing. If end with space not properly shown.
#3
sephirot47
closed
6 years ago
0
Fix issue with directional light
#2
sephirot47
closed
6 years ago
0
ThirdParty configure's and cmake's to prebuild step in CMake or something
#1
sephirot47
closed
6 years ago
0
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