For example, the Siegebreaker is exported as "Breacher", even the epic and legendary versions.
SchematicExporter is a GroupExporter, and it incorrectly assumes all assets in a group have the same display name. Basing it on UObjectExporter instead of GroupExporter would solve this, but loading every rarity + tier combination of every schematic would take forever.
A better solution could be to pull the display names from the Asset Registry instead.
For example, the Siegebreaker is exported as "Breacher", even the epic and legendary versions.
SchematicExporter
is aGroupExporter
, and it incorrectly assumes all assets in a group have the same display name. Basing it onUObjectExporter
instead ofGroupExporter
would solve this, but loading every rarity + tier combination of every schematic would take forever.A better solution could be to pull the display names from the Asset Registry instead.