Closed garrettluskey closed 9 months ago
Village interactions need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement.
See https://github.com/Bannerlord-Coop-Team/BannerlordCoop/blob/development/source/Coop/Mod/Persistence/Party/EventPartyMoveTo.cs. We use Railgun for RPC, https://github.com/araex/RailgunNet/blob/master/RailgunNet/Logic/RailEvent.cs
OnSettlementOwnerChanged CalculateLoyaltyChangeInternal Town.DailyTick
Garrison Parties Heros (people in tavern) InSeige Owner Changed
Resolved by #727
Village interactions need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement.
See https://github.com/Bannerlord-Coop-Team/BannerlordCoop/blob/development/source/Coop/Mod/Persistence/Party/EventPartyMoveTo.cs. We use Railgun for RPC, https://github.com/araex/RailgunNet/blob/master/RailgunNet/Logic/RailEvent.cs