Open MELANCHOLY828 opened 1 week ago
why - view[3] mul3, I believe that the depth = view[2] m.x + view[6] m.y + view[10] m.z + view[14]; the gradient with respect to x should be view[2]. Could you help me solve this?
This is in the same style as previous work. However, the last row of view matrix is (0,0,0,1). So I think it doesn't have any influence. And it can be cleaned in the next version.
thanks reply!!!