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Premove is http://en.wikipedia.org/wiki/Premoving when you "does" the move
before
it's your turn, so PyChess can reply with the move as quickly as possible,
right?
Yup. Would be good to have.
However for 1 0 games, it is even more important to have the timelock stuff.
Original comment by lobais
on 13 Dec 2007 at 6:18
List of possible ways to implement premove:
* Automatic Premove: Refers to the capability of entering a move and having the
interface automatically play it for you.
* Manual Premove: Refers to lifting a piece up and hovering it over a square,
dropping it as soon as you see or hear a move made.
* Simple Premove: See Automatic Premove.
* Semi Premove: Refers to making moves on your turn over and over until one
successfully makes it through, hopefully with a lowered loss of time. Mainly
used
with the older interfaces such as SLICS and CClient.
* LR Premove: Refers to the interface LightningRulez's version of premove. If a
capture is premoved and the piece moves away, LR will automatically nullify the
premove and allow you to make a different move. (also known as a Ghost premove)
o Anti-ghost: Option in LightningRulez to turn LR Premove off when the user
hits a certain time level such as having only 5 seconds left in order to ensure
that
you don't waste time with correcting Ghosts. It can also be used to switch to
True
premove.
* True premove: Any premove that is made will always be made. There is no
Ghosting that occurs. Best known by its inclusion in some of the earlier
versions of
the Thief interface.
* Predrop: The capability to make a premoved drop of a piece in the House
variants (crazyhouse & bughouse).
Original comment by lobais
on 14 Mar 2008 at 10:13
Another way would be first to make the expected opponent move and then your
own. Only
if the opponent then makes the expected move, will your move be completed.
Original comment by lobais
on 14 Mar 2008 at 10:17
Do not forget it is quite essential to display premove on board. Not that
important
if only one premove is allowed (i. e. any other premove replaces the first
one), but
definitely needed if more premoves allowed.
Like you can do several moves and depending on what opponent plays an app will
try to
play your moves in order you did it and the first which can be done (is legal)
will
be played.
The other important sub-feature is "deleting" premove.
Original comment by pe3...@gmail.com
on 10 Jan 2009 at 12:50
I like very well how Playchess manage this. I like the the ability to premove
several
pieces. It is useful for example if you have 0.5 seconds remaining and an
inevitable
check, check, check, mate. (for example mating with queen and rook)
Original comment by juanef...@gmail.com
on 3 Aug 2009 at 6:07
Revision 1521 adds some basic pre-move support named "Manual Premove" in
comment 2.
Original comment by mattgatto
on 12 Sep 2009 at 3:08
There is a regression in trunk.
If you watch an engine versus engine game, the can drag around the pieces.
Original comment by lobais
on 23 Nov 2009 at 8:12
Also, all cords are currently highlighted on hover. Even if they don't contain a
movable piece.
Original comment by lobais
on 23 Nov 2009 at 10:20
Both of those should be fixed in revision 1551
Original comment by mattgatto
on 29 Nov 2009 at 11:27
The fix works great.
I think premove should be enabled in human vs. engine games as well. This
improves
consistency and the pieces are already unlocked while the computer thinks.
Original comment by lobais
on 29 Nov 2009 at 11:24
It should be enabled whenever there is at least one local human player. If it's
not, that's a bug.
Original comment by mattgatto
on 30 Nov 2009 at 2:22
I'm sorry you are right. I forgot what I had written in Comment #2.
In that case, I believe this request is fixed for now.
Original comment by lobais
on 30 Nov 2009 at 7:30
So, I'm sorry, I'm confused. Is pre-move supported with ICS?
-john
Original comment by zollo.j...@gmail.com
on 15 Feb 2010 at 5:16
John, yes, it should work both on FICS and in local games too since the code is
in BoardControl and is
independent of what type of game it is.
Original comment by mattgatto
on 15 Feb 2010 at 1:51
Hey Matt, wait a minute. Are we talking about "pre-drag" or "pre-move". What
I mean
is I can currently drag a piece, wait for the computer to move, then drop the
piece
after the computer has moved. I still cannot move a piece and drop it before my
opponent has moved. So, it seems like PyChess supports the pre-drag or "manual"
pre-move, but does it support a true pre-move like XBoard?
Thanks Matt.
Sincerely,
John
Original comment by zollo.j...@gmail.com
on 18 Feb 2010 at 4:59
John: well, yes, technically it is not true full pre-move support, but would be
better called "pre-
drag/select" support. It still is, arguably, a type of pre-move support though.
I coded it (r1521) as the
solution to issue 300, not this issue.
It still works fine as a temporary solution to this issue, and avoids having to
solve all the UI difficulties
involved in this issue (like negating a pre-move, making multiple pre-moves
based on what move your
opponent ends up making, etc.) while still being nearly as effective in blitz
games, and lightning games
to a lesser extent.
Original comment by mattgatto
on 18 Feb 2010 at 5:20
True, Matt. Pre-drag is better than nothing. I don't use true pre-move that
often
anyway. Thanks for informing me about this issue. Thanks!
Keep up the good work!
Maybe we'll get to this one day!
Sincerely,
John
Original comment by zollo.j...@gmail.com
on 18 Feb 2010 at 5:34
I do not think any bltitz (3-0) player will take pychess seriously until and
unless
it has premove. Considering that blitz is the most popular game in FICS, it is
unlikely that pychess would be getting more acceptance.
Original comment by pallabb...@gmail.com
on 16 Apr 2010 at 9:06
It's started by Donald Malmer.
Original comment by gbtami
on 22 Apr 2013 at 5:58
It's Dan not Donald :)
I've finished the majority of the work of basic premove functionality and
merged to the latest version of the trunk in rev f94fabdfa1d1 of my clone:
https://code.google.com/r/dmalmer-pychess/source/detail?r=f94fabdfa1d1b1b04a6f43
12b23100193509c5fa.
---
However, there is a MAJOR bug that will prevent this from being pulled to the
trunk- if you premove a pawn to a promotion, the entire game freezes or crashes.
This is a strange one... for one, there are as many as 5 different errors that
pychess spits out when it either crashes or it simply freezes up and requires a
force quit. I’ve attached these in a text file as well as a log file from one
of the games. Sometimes the promotion dialog will pop up and you’ll have time
to select a piece, sometimes now. I might’ve narrow it down to happening
around:
PromotionDialog.py, ln 38, in runAndHide(): res = self.dialog.run()
or
BoardView.py, ln 527, in runAnimation(): self.redraw_canvas(rect(paintBox))
But I’m honestly not sure and hopefully am not sending out a red herring.
I’m pretty lost in finding a solution, so any help would be greatly
appreciate. This is a big enough bug that the code shouldn’t be added to the
trunk yet.
Also, premove en passants work, so I think it is an issue with the dialog box,
not the move flag.
---
Either way, here’s how it’s working currently:
-Set premove by clicking or dragging during opponent’s turn
-Only allow premoves to be set based on valid moves after the opponent moves
(isAPotentiallyLegalNextMove method was already created, so not much work here)
-Right-click anywhere on board to reset
-Left-click either premove cord to reset
-Able to drag other pieces while premove is set
-Setting a different premove will overwrite the previous
-If premove is invalid after opponents move, premove is reset
-Premove cords are highlighted blue, adjusted for light and dark squares
-Piece animations:
Premove piece sits in square it will move to
When the move is made, leave piece in that square (don’t re-animate move from original square)
And while I was in there I added documentation around the different states in
BoardControl.py changed the LockedState name to LockedNormalState for
consistency.
---
gbtami, in rev a2e6dc64d1ac, you added a hack to _genPossibleBoards() in
BoardView.py to always return []. Why did you do this? I removed the return and
everything appears to be working fine, but is there something I missed?
And just as an FYI- to test using premoves, added a sleep(7) to PyChess.py
before it makes a make on line 163. This gives a long pause between moves for
you to set and cancel premoves.
---
Future/to be done:
-Add preferences option to enable/disable premoves
-If premoving to capture a piece, don’t make the move if the piece is no
longer there
-called ‘ghosts’ and is explained in this issue
-make this an option in the preferences as well
-Add a keyboard command to reset premoves
-Add premove ability for dropping a piece in crazyhorse (doesn’t work
currently, but low priority)
Original comment by dmalmer
on 4 May 2013 at 8:12
Attachments:
Sorry Daniel!
Great work! I will try to look into the promotion dialog bug.
The "return" in _genPossibleBoards() was my attempt to speed up pychess here
and there a bit before. I was thinking it's useless. My mistake.
Original comment by gbtami
on 4 May 2013 at 5:24
Committed your work in Revision: 4b5ee1f70796.
Added some promotion handling code too.
Original comment by gbtami
on 5 May 2013 at 12:37
This is great! It seems to work very well in the cases I've tested.
Some things we should do before the final release however:
* The visual indication is very similar to that of selection. Do people have
any suggestions? One way to go would be to make it look like a real move, but
with lower opacity? That way it keeps the sort of 'shadowy effect'
* The concept might be confusing for less experienced users. If this is going
to be enabled by default, it might be nice to have some sort of "you've made a
premove [Hide forever]" hint come up somewhere. Actually, thinking about it,
the same thing might be nice for the first castling and en passant the users
sees.
Keep up the good work! The next release is going to be awesome!
Original comment by lobais
on 8 May 2013 at 1:43
Does the premove conditionning by the opponent move be add to pychess finally?
(do the premove only if the opponent do the move selected)
And the multiple time premove? (for example to do a queen with pawn a6-a7-a8 en
zeitnot)
Original comment by yoanntar
on 26 Jul 2013 at 7:42
Hello,
I send a new message to remember you when you will have some time to check for
the true multiple pre-move who is a very very useful tool in Blitz as said
mattgatto in comment #16.
Thanks you for your great job, this software is better and better.
Original comment by yoanntar
on 20 Oct 2014 at 9:26
Original issue reported on code.google.com by
Peaudepa...@gmail.com
on 12 Dec 2007 at 11:02