NulL thinks it might be "because the bumpy engine batches all lightmaps into one large 2048x2048 texture and has to modify the texture coord accordingly". I hope this can be fixed as I don't want to release a map that's buggy for half of the players :)
Hi,
Recently I've added an external lightmap to my map follwing the guide in this article (http://sgq3-mapping.blogspot.de/2009/01/using-hi-resolution-external-lightmap.html). It works perfectly with the vanilla urt 4.1 client but it's doesn't work with the bumpy one.
Compare these two screenshots: http://www.mhermann.net/q3ut4/pics/exhibition/exhibition079.jpg http://www.mhermann.net/q3ut4/pics/exhibition/exhibition080.jpg
NulL thinks it might be "because the bumpy engine batches all lightmaps into one large 2048x2048 texture and has to modify the texture coord accordingly". I hope this can be fixed as I don't want to release a map that's buggy for half of the players :)
Thanks in advance :)