Barbelot / Physarum3D

3D implementation of the Physarum Transport Networks in Unity
MIT License
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Is this using DirectX #2

Closed nejurgis closed 3 years ago

nejurgis commented 3 years ago

Running on a mac with Metal and can't seem to run it. Is physarum formed and visible by the VFX graph particles? Maybe you could show a screenshot of the VFX graph/Hierarchy configuration?

Barbelot commented 3 years ago

Hello, I did not test on Mac so I can't say how it is running. The physarum is computed in computebuffers and the VFX Graph is only used to render the particles from the physarum particle buffer.

Barbelot commented 3 years ago

I added an example VFXGraph to the repo :

image