Closed naomieow closed 3 months ago
If you want, though this is a suggestion, you can have it where it removes the "broken" items whenever item breaking is disabled.
You can subscribe to it with a @Hook
annotation on itemBreakingEnabled
in the config model, build the project, subscribe to the generated function, and check on world init if it is enabled or not. This is just a suggestion and the state of the system as is works fine with or without this addition.
Feel free to squash & merge when ready
It was suggested to add a config option to disable/enable breaking, so it was incorporated, otherwise, this PR is good to go