Open Loomie opened 3 years ago
I put up some enums for different states:
MovementState
CoverState
AwarenessState
All implement the interface DefenseFactor and provide a double value to describe by what amount the hit chance is reduced. Pretty simple.
DefenseFactor
The factors are created by the CombatEntity. Currently that is pretty basic. It can be used for further additions.
I put up some enums for different states:
MovementState
CoverState
AwarenessState
All implement the interface
DefenseFactor
and provide a double value to describe by what amount the hit chance is reduced. Pretty simple.The factors are created by the CombatEntity. Currently that is pretty basic. It can be used for further additions.