I don't know how the game engine is organized, so I ask this question. Lack of animation of hair and clothing accessories is the norm when exporting? For example, Poison's hair and hancuffs. Are these animations missing from the game files originally? In this case, the hair and accessories must be animated by the game's physics engine and if the model is exported to Blender, for example, the hair and accessories must be animated by the user himself. Do I understand it correctly?
I don't know how the game engine is organized, so I ask this question. Lack of animation of hair and clothing accessories is the norm when exporting? For example, Poison's hair and hancuffs. Are these animations missing from the game files originally? In this case, the hair and accessories must be animated by the game's physics engine and if the model is exported to Blender, for example, the hair and accessories must be animated by the user himself. Do I understand it correctly?