Open BartBruininks opened 10 months ago
If a mesh can be voxelized we can use mdvcontainment logic to figure out the containment hierarchy in meshes (in a robust manner in periodic space).
A good way to do this might be to first make the meshes whole and then use open3d to voxels?
If a mesh can be voxelized we can use mdvcontainment logic to figure out the containment hierarchy in meshes (in a robust manner in periodic space).