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BartSiwek
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Gris
Small graphics engine to try stuff out
MIT License
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macOS CI
#71
BartSiwek
closed
3 years ago
0
Fix macOS builds and execution.
#70
BartSiwek
closed
3 years ago
0
Consider removing TextureView and BufferView as separate abstractions
#69
BartSiwek
opened
3 years ago
0
Generalize the Image stuct to 3D textrues, arrays and add mip-map support
#68
BartSiwek
opened
3 years ago
0
Look into improving asset management with add_custom_command and similiar...
#67
BartSiwek
opened
3 years ago
0
Look into replacing abstract graphics objects with handles
#66
BartSiwek
opened
3 years ago
0
Add DDS-KTX as an external dependency
#65
BartSiwek
closed
3 years ago
0
Add GLI as an external library
#64
BartSiwek
closed
3 years ago
0
Initial take on loading materials
#63
BartSiwek
closed
3 years ago
0
Better resource&asset management
#62
BartSiwek
closed
3 years ago
0
Fix descriptor pool sizes for forward rendering demo
#61
BartSiwek
closed
3 years ago
0
Record commands dynamically
#60
BartSiwek
closed
3 years ago
0
Initial forward rendering demo setup
#59
BartSiwek
closed
3 years ago
0
Look into enabling SIMD for glm
#58
BartSiwek
opened
3 years ago
0
Make Vertex and Mesh composible from indvidual fields at compile time
#57
BartSiwek
opened
3 years ago
0
Consider bundling the shader binsings category with pipeline state object (layout to be exact)
#56
BartSiwek
opened
3 years ago
0
Add a scoring function to `FindPhysicalDevice` to allow for different ways of fainding suitable devices
#55
BartSiwek
opened
3 years ago
0
Consider adding a generation to ParentObject and ChildObject
#54
BartSiwek
opened
3 years ago
0
Bart/clean vulkan tutorial
#53
BartSiwek
closed
3 years ago
0
Clean up VulkanTutorial demo
#52
BartSiwek
closed
3 years ago
0
Make default construction and move semantics work
#51
BartSiwek
closed
3 years ago
0
Clean up physical device factory interface
#50
BartSiwek
closed
3 years ago
0
Use a fence instead of device wait idle in immediate context
#49
BartSiwek
closed
3 years ago
0
Add bitwise operators to ShaderStageFlags (and other enums)
#48
BartSiwek
closed
3 years ago
0
Add an invalid value mixin for strong types
#47
BartSiwek
closed
3 years ago
0
Add a swap chain creating method that accepts old swap chain
#46
BartSiwek
closed
3 years ago
0
Add HasInvalidValue as a StrongType mixin
#45
BartSiwek
closed
3 years ago
0
Make resource objects defautl constructible
#44
BartSiwek
closed
3 years ago
0
Add a constructor to swap chain that takes the old swapchain and used it for handover
#43
BartSiwek
closed
3 years ago
0
Make PhysicalDeviceFactory::FindPhysicalDevice into a free function and hide away the internals
#42
BartSiwek
closed
3 years ago
0
Prevent unnecessary descriptor set allocations in ShaderResourceBindings::PrepareBindings
#41
BartSiwek
opened
3 years ago
1
Add array support to ShaderResourceBindings
#40
BartSiwek
opened
3 years ago
0
Make ImmediateContext::EndSingleTimeCommands use a fence and not waitIdle
#39
BartSiwek
closed
3 years ago
0
Add bitwise operators for Backend::ShaderResourceBindingLayout
#38
BartSiwek
closed
3 years ago
0
Make descriptor set and descriptor set pool management better
#37
BartSiwek
closed
3 years ago
0
Make all vukan objects default constructible with a explicit bool conversion operator to check their state.
#36
BartSiwek
closed
3 years ago
0
Improve ShaderResourceBinding
#35
BartSiwek
closed
3 years ago
0
Bart/remove instance badge
#34
BartSiwek
closed
3 years ago
0
Rethink usgae of badge in Vulkan Instance wrapper
#33
BartSiwek
closed
3 years ago
0
Improve ShaderResourceBinding::CreateDescriptorSets
#32
BartSiwek
closed
3 years ago
1
Fold decriptor pool management from device into some sort of manager
#31
BartSiwek
closed
3 years ago
0
Make GLFW optional based on the CMake option
#30
BartSiwek
closed
3 years ago
0
Use dynamic dispatch for calls
#29
BartSiwek
closed
3 years ago
0
Implement virtual frame buffer for offscreen rendering.
#28
BartSiwek
opened
3 years ago
0
Intgrate Swiftshader for rerpoducible software rendering
#27
BartSiwek
opened
3 years ago
1
Switch to dynamic loading of vulkan
#26
BartSiwek
closed
3 years ago
0
Bart/vulkan hpp calls
#25
BartSiwek
closed
3 years ago
0
Convert the creation of Vulkan objects to '.method' pattern.
#24
BartSiwek
closed
3 years ago
0
Add clang-tidy linting
#23
BartSiwek
closed
3 years ago
0
Add a clang-format pre commit hook
#22
BartSiwek
closed
3 years ago
0
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