Open BarthPaleologue opened 1 month ago
With WebGPU compute shaders, all terrain generation code will be rewritten, which is the perfect occasion to improve its quality.
Here are some ideas that could be used:
The analytic normal will be abandonned in favor of erosion by gradient division.
This will also make it easier with craters (3d worley)
Domain warping can bé used for biome blending.
With WebGPU compute shaders, all terrain generation code will be rewritten, which is the perfect occasion to improve its quality.
Here are some ideas that could be used: