One-stop Visual Studio Code Extension to compile, debug and profile Amiga C/C++ programs compiled by the bundled gcc 12.2 with the bundled WinUAE/FS-UAE.
Due to not having structured variables in assembly code, you'll typically want to find the address of a given symbol (i.e. label) and inspect the memory at that location when debugging.
I've added a new variable scope to list symbols that don't correspond to C variables. They already exist in the symbols table and we can identify them by their type (normal) and size (0). Giving these a memoryReference property means you get a View Binary Data icon which opens the address in the View Memory view.
In addition I've added a View Memory context menu item for this and a View Memory (pointer) option which adds indirection to open the memory address at that location.
The input dialog for the Amiga: View Memory command now accepts Symbol names as well as numeric addresses. You can also add a & prefix for indirection when using this method.
For completeness I've also added a scope for constants defined in assembly. These look pretty similar in the symbol table but have a base of 0.
Due to not having structured variables in assembly code, you'll typically want to find the address of a given symbol (i.e. label) and inspect the memory at that location when debugging.
I've added a new variable scope to list symbols that don't correspond to C variables. They already exist in the symbols table and we can identify them by their type (normal) and size (0). Giving these a
memoryReference
property means you get aView Binary Data
icon which opens the address in theView Memory
view.In addition I've added a
View Memory
context menu item for this and aView Memory (pointer)
option which adds indirection to open the memory address at that location.The input dialog for the
Amiga: View Memory
command now accepts Symbol names as well as numeric addresses. You can also add a&
prefix for indirection when using this method.For completeness I've also added a scope for constants defined in assembly. These look pretty similar in the symbol table but have a base of 0.