Open ssav7912 opened 10 months ago
seems the emulator crashes before the debugger can connect. Can you try the regular windows version?
Can confirm the native windows version does work. WSL should be capable of calling to windows if invoking a windows executable, but I did try this on the winuae-gdb.exe
and while WinUAE does launch, it locks up immediately. Running under windows works well though so not too concerned about making WSL behave.
I suspect the problem is if you're using WSL that you're using the Linux version that comes with FS-UAE, probably that's not compatible with WSL. Any specific reason you're not using the native Windows version?
Hello,
I am running this extension native on Linux and stumbled on the same problem.
On my machine the bundled fs-uae cannot open libSDL2_ttf-2.0.so
shared object.
There are at least two workarounds:
Use LD_PRELOAD=/path/to/libSDL2_ttf-2.0.so ./fs-uae
to launch the emulator (you might need to add more dependencies here)
Install missing library packages from your package manager (in my case libsdl2-ttf-2.0-0 on Debian / Ubuntu)
Note that this might happen with other shared objects too. Try running the bundled fs-uae manually to see what is happening.
Alternatively you can print bundled fs-uae shared object dependencies with ldd to see if some shared object dependencies are missing.
In addition to this problem I had to manually add execute flag to all bundled binaries.
@grahambates do we need to bundle that TTF library?
We do currently bundle libSDL2_ttf-2.0.so.0
in the linux dir. I'll look into why this isn't being loaded in this case.
Hi,
I'm not an expert on these things, but my understanding is that Linux doesn't look for dynamic libraries in the current path by default.
So my suggestion is to set environment variable LD_LIBRARY_PATH
to .
or '$ORIGIN'
(or whatever is the correct library path) before launching the emulator.
This can be done via launch script or perhaps the vscode extension has already some other way to do it.
Shell script for example:
#!/bin/sh
# Set dynamic loader search path to current binary path and pass command line arguments ("$@")
LD_LIBRARY_PATH='$ORIGIN' /path/to/fs-uae "$@"
Alternatively, if you compile the emulator yourself, you can tell the linker to add a custom search path using the -rpath
flag.
More details about the dynamic loader here: https://man7.org/linux/man-pages/man8/ld.so.8.html
I had time to investigate bit further and looks like there was already this kind of thing in place: https://github.com/BartmanAbyss/vscode-amiga-debug/blob/ae6e6c7f7a04a258e1b02a480901457fae0a8be7/src/amigaDebug.ts#L556
Changing LD_LIBRARY_PATH: "."
to LD_LIBRARY_PATH: "$ORIGIN"
seems to make it work properly.
Looks like "."
alone points to project workspace directory.
Quote from manpage:
$ORIGIN (or equivalently ${ORIGIN}) This expands to the directory containing the program or shared object. Thus, an application located in somedir/app could be compiled with
gcc -Wl,-rpath,'$ORIGIN/../lib'
so that it finds an associated shared object in
somedir/lib no matter where somedir is located in the
directory hierarchy. This facilitates the creation of
"turn-key" applications that do not need to be installed
into special directories, but can instead be unpacked into
any directory and still find their own shared objects.
Hi, whenever I try and launch the init project via VS Code I get a pop-up with this error:
Emulator exited with code/signal 127 before debugger could connect.
Building works fine, I have pointed the config to a valid Kickstart ROM, and I can launch and debug the executable separately in WinUAE, however this is a bit unpleasant. I am using WSL, which may be related, although I am on a version with GUI support. Any pointers as to what this error means or how I could solve it?