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BasFaggingerAuer
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tiny-game-engine
A small OpenGL game engine.
GNU General Public License v3.0
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A few questions regarding this project
#23
Joe23232
closed
4 years ago
2
Allow checking renderable index existence
#22
takenu
opened
7 years ago
0
Let SDL use compatibility profile in OpenGL context
#21
takenu
closed
7 years ago
1
Segmentation fault on glPrimitiveRestartIndexNV in initOpenGL()
#20
takenu
closed
7 years ago
5
Migrate from SDL 1.2 to SDL 2.0
#19
takenu
closed
7 years ago
3
Add support for centered, right flushed, and justified text to TextBox/IconHorde
#18
takenu
opened
8 years ago
0
Add functions for setting TextBox parameters
#17
takenu
closed
7 years ago
1
SDL key modifiers are not supported
#16
takenu
opened
8 years ago
1
Extend ScreenFillingSquare to allow all square sizes
#15
takenu
closed
7 years ago
0
Typecluster const iterators
#14
takenu
closed
7 years ago
0
Tabs to spaces
#13
takenu
closed
8 years ago
0
Add function for retrieving size of buffers
#12
takenu
closed
8 years ago
3
Add hide() function for hiding TextBox's text
#11
takenu
closed
8 years ago
0
Allow new lines and fix bug due to wrapping at a space character
#10
takenu
closed
8 years ago
0
Replacement pull request for TiledHorde
#9
takenu
closed
8 years ago
0
Move function bodies of TextBox class to .cpp
#8
takenu
closed
8 years ago
1
Extend font rendering with custom colours and automatic word wrapping
#7
takenu
closed
8 years ago
1
Add functionality for freeing Renderables
#6
takenu
closed
9 years ago
0
Renderables and textures cannot be freed
#5
takenu
closed
9 years ago
2
Forced explicit linking against OpenAL
#4
takenu
opened
9 years ago
3
tiny/draw/texture2d.h should #include <tiny/math/vec.h>
#3
takenu
closed
9 years ago
1
Cannot remap or disable 'Esc', 'F1' keys
#2
takenu
closed
9 years ago
1
Add tile-based algorithm for forest rendering
#1
takenu
closed
8 years ago
4