Open budjmt opened 5 years ago
Holy Poop appears to be missing.
Some effects might be useful, like the hot bomb fires (variant 51, subtype 1 can damage both enemies and players if i remember right), creep, etc
https://github.com/Tempus/Basement-Renovator/pull/171 Still in progress, but it's a start. Some of the more egregious things addressed.
https://github.com/Tempus/Basement-Renovator/pull/174 some more work
Pushable poops should have a seperate icon to be distinguished from normal poops, stops them being accidentally placed.
https://github.com/Tempus/Basement-Renovator/pull/186 even moooore work
Greed Plate is using room clear button's icon, and Pressure Plate (room clear) is using default pressure plate's icon
I'll be crossing off ones I do locally as I go, if anyone else is contributing, notify here of any progress
Enemies:
Super pooters are white instead of pinkFlaming gapers are named "sleepy gaper" and have the wrong spriteDrowned Hives have a recolor instead of their actual spriteMr maw/red maw and swinger have "body" in their name despite spawning the real dealThere's a second pooter(?) for some reason (to be looked into in game later)This is apparently a pooter variant that does not shoot. It was already in the unused section, but was still grouped in the palette incorrectly.Blubber and half sackLump and Tar Boythey are just different sizesseveral of the chargersheartblack mawbegotten(also made homunculus consistent)Stone eye is grouped with organs instead of as a stage hazard or with wall huggersthey're now with grimacesNerve ending two's sprite is a recolor, which makes it very hard to differentiate in the selector, and presumably in editor for colorblind peopleBlack Globin's head is grouped in Other instead of gapers?Ragling's name is two words instead of oneBaby long leg's names or sprites seem switched?names were correct, but because of sizing the baby sprite was larger than the adultSwarm's icon should [in my opinion] be a swarm and not a single fly since each one spawns a swarmGuts, scarred guts, and wall hugger's variant 0 is actually a random direction. Variant 4 is the correct one.also enhanced iconsRing flies should have a better behavior indicator in icon, maybe a ring around itBosses:
larry and hollow's sprites are their bodies instead of their headthe gurgling sprite is very pixelatednot really fixable with how icon sizing works right nowangels don't have their normal namesheadless horseman -> headless horseman bodyAdd the different sizes of envy/super envysuper envy is bugged and will spawn with envy's sprites until split, so I didn't include him. Also updated body spritessuper lust has the stupid transparent eye thing that was fixed in boostersOther:
active bomb picked the ugliest color possiblepadding on pitfalls could be adjusted to level them with the hush pitfallangel/devil statues are misalignedthey also had the wrong sprite!scared heart has hair(?) on itcharged key could use a different color for the charge that's easier to seekey ring is bigger than the other keysI adjusted all pickups to be the same elevation and ~the same size per classblank and black rune are larger than the other runesseveral runes also had the wrong basic appearancetnt has too much padding at the bottomfixed it and basically every other gridkeeper sprites/names should be switched from shop/secret room to sitting/hangingTroll bombs and mega troll bombs in the palette are using the bomb entity id instead of the pickup one, which is actually seen in rooms.Fixed and left the other ones in, but out of the palette"Beta" pressure plates are actually room clear plates and should be back in the paletteCorn mines' xml entry is wrong and it should be moved to poop instead of otherthe icon file also had the wrong nameTrap doors and dirt patches are slightly taller than a grid spacethe icons were fine, they just needed a slight offsetCarpet/dice floors need offsetsin crawlspaces, "random decorations" actually comprise the ladders and empty space and should be displayed that way for coherencyworth noting that the icons actually had subtype and variant swapped, I also made blocks workgive UG his own section with his coinsalso separated story bosses from recurring bossesDecoy bombs are displayed as bob's rotten head bombstears...moved to unused, chaos card moved to othermany grid ents have extra paddingseveral cards have incorrect filenames as of ab+'s insertion of the ace cardsOther proposed changes
the broken category in stage is useless and should be removedmoved to the unused sectionsort bosses within chapters roughly by expansionAdditional
missing holy poopadd old missing entities properly, war no horse, death horse, death no horse, satan phase 2, gemini baby, steven babychange the pushable poop icon to be distinctdecided just to hide it from the paletteswap pressure plate icon with greed plate iconmake greed icon more distinctrecolor retracting spikes to make them more visible