Bastard-Software / Bigos

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Binding heap refactor #61

Closed MBahyrycz closed 10 months ago

MBahyrycz commented 10 months ago

Binding heap must stores both samplers and shader resources, emulation needed for d3d12 and proper flag or emulation for vulkan

MBahyrycz commented 10 months ago

https://github.com/Bastard-Software/Bigos/pull/64