First of all, this is a great plugin! I can get to call methods which need more than one parameter, let alone Enum parameters!
Second, I have an issue with regards to dealing with List field(s). Here is my code:
[System.Serializable]
public class Step
{
public SerializableAction OnStartedAction;
public SerializableAction OnFinishedAction;
}
public class StepManager : MonoBehaviour
{
[SerializeField] private List<Step> steps;
}
The issue here is when I select a particular action listener of OnStartedAction in Element 0, the OnStartedAction listener of the same index in Element 1 is also selected.
Second, when I add a new listener to OnStartedAction in Element 0, a new listener gets added to OnStartedAction in Element 1:
Third, I dragged a Cube game object onto OnStartedAction in Element 0, and the same thing happens in OnStartedAction in Element 1:
May I request that you fix this issue at the soonest?
Hi there,
First of all, this is a great plugin! I can get to call methods which need more than one parameter, let alone Enum parameters!
Second, I have an issue with regards to dealing with List field(s). Here is my code:
The issue here is when I select a particular action listener of OnStartedAction in Element 0, the OnStartedAction listener of the same index in Element 1 is also selected.
Second, when I add a new listener to OnStartedAction in Element 0, a new listener gets added to OnStartedAction in Element 1:
Third, I dragged a Cube game object onto OnStartedAction in Element 0, and the same thing happens in OnStartedAction in Element 1:
May I request that you fix this issue at the soonest?
Thank you!