I'm using the latest godot build from git.
I'm able to run this project but this keeps appearing on my console. Anything needs changing?
ERROR: emit_signal: Error calling method from signal 'position_changed': 'Sprite(gdexample.gdns)::_on_Sprite_position_changed': Method not found. At: core/object.cpp:1246. ERROR: emit_signal: Error calling method from signal 'position_changed': 'Sprite(gdexample.gdns)::_on_Sprite_position_changed': Method not found. At: core/object.cpp:1246. ERROR: emit_signal: Error calling method from signal 'position_changed': 'Sprite(gdexample.gdns)::_on_Sprite_position_changed': Method not found. At: core/object.cpp:1246. ERROR: emit_signal: Error calling method from signal 'position_changed': 'Sprite(gdexample.gdns)::_on_Sprite_position_changed': Method not found. At: core/object.cpp:1246.
I'm using the latest godot build from git. I'm able to run this project but this keeps appearing on my console. Anything needs changing?
ERROR: emit_signal: Error calling method from signal 'position_changed': 'Sprite(gdexample.gdns)::_on_Sprite_position_changed': Method not found. At: core/object.cpp:1246. ERROR: emit_signal: Error calling method from signal 'position_changed': 'Sprite(gdexample.gdns)::_on_Sprite_position_changed': Method not found. At: core/object.cpp:1246. ERROR: emit_signal: Error calling method from signal 'position_changed': 'Sprite(gdexample.gdns)::_on_Sprite_position_changed': Method not found. At: core/object.cpp:1246. ERROR: emit_signal: Error calling method from signal 'position_changed': 'Sprite(gdexample.gdns)::_on_Sprite_position_changed': Method not found. At: core/object.cpp:1246.