Closed BastiaanOlij closed 6 years ago
UVs and seams work fine now, last thing to do is normals :)
OK I have normals and tangents working though tangents seem inverted somehow (or maybe they are wrong on the source object). I think it's time to merge this
Working on implementing this really cool piece of tech: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification
This takes in a mesh, optimizes the vertices and faces to a reduction factor and gives you a resulting mesh. Note that due to the way meshes are loaded into Godot multi material meshes will always have seam issues. But in combination with game optimization turning a mesh into a single material mesh with all textures baked into one this will be a powerful automatic LOD tool.
Lots of work left to be done. Need to remove duplicate vertices to solve seam issues. Have to add texture coordinates, etc.