It seems like the teleporting is broken in this example when vr-commons and godot-openvr are updated. It never seems to be able to find a target. It also seems to throw off the geometry in the test_scene as well.
Sorry for the VERY late reaction.. It's likely because the default physics layers have changed. Make sure they are set correctly for the teleport function
It seems like the teleporting is broken in this example when vr-commons and godot-openvr are updated. It never seems to be able to find a target. It also seems to throw off the geometry in the test_scene as well.