Closed IvailoBurov closed 2 years ago
Indeed, I haven't gotten around to update the demo though I did play around with it. There were a number of breaking changes in CSGPolygon in 3.4 including one or two that caused a bit of a storm in the community (basically at some point we couldn't even make tracks anymore because someone had overlooked this usecase). The end result however is a far superior implementation that even optimises the polygon count on the track.
However it requires changing some of the new settings. I'll see if I can soon find a minute to update the project.
Thanks for the answer and the hard work in creating the training videos. There is also a problem with overlapping textures. They appear behind those with lower priority when rendering. To my great surprise, today I discovered that the coordinates of placed objects with version 3.4 differ from those when the project opened with version 3.3 and vice versa.
Fixed by #14
Hi, Seems there are any changes in Godot 3.4 that make many displacements in roads with CSGPolygon. PoolVector2Arr properties do not correspond to those of version 3.3. In my project I failed to change them so that they work properly as with version 3.3, which makes the whole technique useless. Also, textures cannot be stretched properly. I opened your projects and here I see a big discrepancy. I am sending two screenshots: with version 3.3 and 3.4.