I hope this implementation of "autoDonkey" meets your expectations.
The Berater throws a "gameDonkeyResponse" event, when waltraud is clicked (and the dialog is shown with either the gained XP+products or the message that it already has been visited today). The behavior when waltraud hasn't been bought yet is not influenced.
The Automat adds an entry in the options to activate the "Bot for Waltraud". If checked, the bot also looks for the GoToDonkey-Div and if found, adds handling waltraud to the action stack. The autoDonkey-function switches to Farm1 (step1), clicks on the donkey (step2) and closes the dialog (step3).
Hallo Bastian,
I hope this implementation of "autoDonkey" meets your expectations. The Berater throws a "gameDonkeyResponse" event, when waltraud is clicked (and the dialog is shown with either the gained XP+products or the message that it already has been visited today). The behavior when waltraud hasn't been bought yet is not influenced. The Automat adds an entry in the options to activate the "Bot for Waltraud". If checked, the bot also looks for the GoToDonkey-Div and if found, adds handling waltraud to the action stack. The autoDonkey-function switches to Farm1 (step1), clicks on the donkey (step2) and closes the dialog (step3).