Switching from a weapon without having attribute "77" (maxammo primary reduced) then switching to a weapon having attribute "77 ; 0" (in this case the KGB in the video) in the beginning of the round will cause the player to bypass having their ammo being restricted.
Reproduce
Steps to reproduce the behavior:
Use any weapon without attribute "77"
Wait for the round to start being on red team
Switch to the loadout with the weapon that has attribute "77 ; 0"
Wait for the countdown to end
See error. You should have full ammo when its not intended to have any
Add any other context about the problem here.
Probably also happens with attribute "79 ; 0" (maxammo secondary reduced). Mainly this attribute is used to force players into playing a "knight-class" by stripping their primary weapon and forcing them to only use melee and secondary. After the bug is done, the player can use the primary weapon but cant gain any ammo from ammo boxes or dispensers.
Description
Switching from a weapon without having attribute "77" (maxammo primary reduced) then switching to a weapon having attribute "77 ; 0" (in this case the KGB in the video) in the beginning of the round will cause the player to bypass having their ammo being restricted.
Reproduce
Steps to reproduce the behavior:
Media
If applicable, add screenshots, videos, logs, to help explain your problem. https://youtu.be/_IfBK_w6jQ8
Environment
Other Information
Add any other context about the problem here. Probably also happens with attribute "79 ; 0" (maxammo secondary reduced). Mainly this attribute is used to force players into playing a "knight-class" by stripping their primary weapon and forcing them to only use melee and secondary. After the bug is done, the player can use the primary weapon but cant gain any ammo from ammo boxes or dispensers.