Closed FateFighter970730 closed 5 months ago
Weapon index entries override classname entries so you would need to add your custom attributes to your weapon index entries.
Weapon index entries override classname entries so you would need to add your custom attributes to your weapon index entries.
I don't really understand what exactly I should do, since minicrits belonging to other classnames work
Weapon index entries override classname entries so you would need to add your custom attributes to your weapon index entries.
not good for me either It just doesn't work https://wiki.teamfortress.com/wiki/Pistol
{
// Scout Primary
"220"
{
"strip" "false"
"attributes" "525 ; 1; 526 ; 1.2; 533 ; 1.4; 534 ; 1.4; 328 ; 1; 241 ; 1.5; 78 ; 1.389; 97 ; 0.75"
}
"772"
{
"strip" "false"
"attributes" "418 ; 1; 49 ; 1; 3 ; 0.66; 532 ; 1; 793 ; 1"
}
"1103"
{
"strip" "false"
"attributes" "179 ; 1.0"
}
"23"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"209"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"160"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"294"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15013"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15018"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15035"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15041"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15046"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15056"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15060"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15061"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15100"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15101"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15102"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15126"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"15148"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"30666"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
}
"Classnames"
{
// Scout Secondary
"tf_weapon_pistol"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_handgun_scout_primary"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_lunchbox_drink"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_jar_milk"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_handgun_scout_secondary"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
"tf_weapon_cleaver"
{
"strip" "false"
"custom"
{
"mod crit type on bosses" "1.0"
"mod crit type glow" "1.0"
}
}
}```
one question again, why is there
no minicrit
for"tf_weapon_pistol"
but the others have it and the config looks like this